RK_art wrote:The basic shader-setup seems now to be as right as it can be without a special fastskin-shader, now I have to fiddle with the initial input-look of the albedo-map to get the right skin-tone.
If we could have a build-in color-correction in the map-channel like C4D has, it would save a lot of time to do this.
well your progress is great.. and it esp looks best if you look at those croped in pics.. that really has a skin feel now..
but im afraid you wishes for a fast-sss-skin shader may not come tru as mawell is boud to stay "strickly unbiased" and any fast skin shader would probably be breaking this unbiased aproach.. so the only way to do unbiased skin renders is to 1)do very precise maps and alot of experimentation with colors settings of those maps(lioke you are doing now) or B) the true unbiased way would be to acctually model all the geometry of the insides of skin layers and muscles under it!...
but i may be wrong and maybe in maxwell 3(years away) we will get a skin shader.. but i wouldnt hold my breath. and besides your work shows that to a very sucessfull degree you can already acheive a great skin look!