Everything related to http://resources.maxwellrender.com
User avatar
By Tea_Bag
#311451
Bubbaloo wrote:Thanks for the compliments, dude!
:wink:

I've completed 21 materials but the file size stands currently at 850mb! :shock: distributing these materials will be challenging as I don't really want to do a dvd at this stage just downloadable! what you guys think!?
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By macray
#311813
Tea_bag: Do you add one texture for bump, one for refl. 0° and one for Refl. 90° or do you use the internal texture editor and just load one texture per material?
I think 850MB is far too big. probably some application won't load these high res textures..
User avatar
By Bubbaloo
#311821
macray wrote:Tea_bag: Do you add one texture for bump, one for refl. 0° and one for Refl. 90° or do you use the internal texture editor and just load one texture per material?
A good texture pack will include multiple maps per material. Not all rendering apps have the image editing features of Maxwell. I would expect diffuse, specular/roughness, bump/normal/displacement, possibly alpha/opacity depending on the material. You want to market to any and all customers, not only Maxwell, right?
macray wrote:I think 850MB is far too big. probably some application won't load these high res textures..
When I buy a texture, I want it to be as big and detailed as possible. If necessary, I can decide to reduce these to suit my needs.
User avatar
By Tea_Bag
#311913
@Max - Hey Max I will upload some more pics in a minute :wink: :)

@macray - I'm not using the internal texture editor built within maxwell. Separate maps are used for each channel - bump,diffuse, spec (roughness too) and in some cases displacement where needed.

@Brian - Yip will be selling the textures separately to allow all customers to buy these textures and then a second pack incl materials for the maxwell V2 users! (V1 users would need to buy the texture only pack) :)

The textures are large in file size but the quality and detail wont disappoint! - I would estimate that once all textures are made we'll be looking at a total size of prob 1.5GB to 2GB (maybe more) yes its alot but with today's broadband connections and download speeds its nothing! :)

Also this will consist of roughly 120 total textures if each Material had a diffuse,bump and spec (as said before some materials will have extra maps where needed)

Like Brian said these textures can be reduce by you to suit your needs :)
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