By Josephus Holt
#311518
this was touched on in another thread below, but thought I would ask more directly. Is there any difference in the current v2 AGS-wizard-created material (from the Rhino plugin) from 1.8?

I read it (perhaps incorrectly) like maybe it was not, so that makes me wonder if ther will be a different AGS material coming?

My glass is a little foggy on this subject :shock:
By JDHill
#311527
No, there's not much difference, because, well...there is no AGS wizard in the current plugin, and there wasn't one in previous plugins. :) There will be in the next update though...

To answer the core of your question though, AGS is a bit easier to build in V2, due to the Opacity parameter on layer components - just make a mirror BSDF and then adjust its parent layer's Opacity. There are other ways too, but that's the simplest one.
By Josephus Holt
#311536
I must have downloaded the AGS mxm :roll:

So the AGS components remain the same for v2, i.e. nothing "added". It will just be easier to create AGS from scratch if we don't have it already, right?
By JDHill
#311543
Well, where in V1 you would have two bsdfs, you are going to want to separate them out into separate layers...but that should be done automatically when opening a V1 AGS material in V2, whether by importing a V1 mxm file, or just by opening an old scene.

And yes, it will be easier to build them from scratch now, since you can do it with one layer/bsdf & opacity. It's just a much more intuitive approach.
By Josephus Holt
#311546
ok, thx for the clarifications. I see that the scene with v1 materials I opened with Rhino v5/MW v2 now has the two layers for the AGS glass.
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