All posts related to V2
User avatar
By Michael Betke
#311138
yes its like playing a role playing game up to level 80 and after a patch comes out you have to start again from level 1, hehe.

I really can understand the frustration of some guys here.
Is it not possible to write a convert-tool? For me it seems textures are the same in both version. and the values can be used too. Only a bit of tweaking should be neccesary. But Im no coder.
User avatar
By Richard
#311141
Yeah but the fall off looks so much better just in from the end of the knob! Surely your not worried about all that noise!
User avatar
By Mattia Sullini
#311154
The fact is that we got so much used to the little necessary tricks we had to adopt to let the materials look right, that we almost forgot that we were "hiding" some problems.
And yours are surely amongst the "rightest".
But now they look tipically over-reflective, and usually have quite a complex layer structure that is not easy to adapt... i really can feel your pain when you have to correct them all (and mine, since your library is the Bible when it comes to closeups and product viz) :(
User avatar
By Calico Jack
#311157
Here's my test:

Perhaps people think I've been whining for nothing - I haven't. :?
Compare those dielectrics..

Image
Last edited by Calico Jack on Fri Oct 09, 2009 1:34 pm, edited 1 time in total.
By knurrebusk
#311160
Life is a compromise, even Maxwell Render, but the road itself is art.
I do enjoy the brilliand minds behind this software, ver 2 is a step forward in my view.

I could start a debate with islamists on this topic he he, stagnation is baad!
Maxwell Render is moving on, but need to be priced better I think.

I can afford a new license to play with, but not 20.
User avatar
By Richard
#311165
I'm just running a test now that shows artifacts that I've never seen before, it's been running 2.5 hrs now and in 1,7,1 I only rendered it for an hour then denoised it in PS, the artifacts are slowly disappearing now but looks like it will reach about 4 hrs till they disappear! Strange! That and the darn environment slider in multilight is disabled so I've had to omit it! Grrr!
User avatar
By Mihai
#311177
Hyltom, I suggest you try a scene and let it render until it gets pretty noise free in 1.7, then do the same in V2. For example the red kitchen appliance scene (if that's what it is :) ) Compare render times after it's done, not SL.

The automatic material conversion works pretty well in most cases, what you have to watch out for is when you had many BSDFs in additive mode in 1.7, which would also create more noise in 1.7, especially AGS materials which you can create much easier now in V2 and without the need for many BSDFs in additive. You don't have to recreate all your materials from scratch.
User avatar
By hyltom
#311194
Mihai wrote:Hyltom, I suggest you try a scene and let it render until it gets pretty noise free in 1.7, then do the same in V2. For example the red kitchen appliance scene (if that's what it is :) ) Compare render times after it's done, not SL.

The automatic material conversion works pretty well in most cases, what you have to watch out for is when you had many BSDFs in additive mode in 1.7, which would also create more noise in 1.7, especially AGS materials which you can create much easier now in V2 and without the need for many BSDFs in additive. You don't have to recreate all your materials from scratch.
I could do that, but with the demo version I think I can't render more than 800 px and you know that small image are difficult to clear compare with larger size output. So give me a non demo version and I can try your proposal :wink: . Also this release has made me upset in many ways. first the licence policy (incomprehensible to treat customer this way), then the "poor" speed improvement for some lighting condition, the incompatibility of most of my material as I have spend a lot of time to get well calibrated colours and finishing. The only good point I have found is the ability to get richer colours and better reflection at glazing angle...which is not enough for me to consider paying 2760 Euro in order to have the same tool than with V1.7 that cost me 495 Euro.
By Neeper
#311267
Neeper wrote:
hyltom wrote:
JDHill wrote:micheloupatrick: look in your Maxwell folder under library/scenes/simball.


On the topic of the thread, here is a quick comparison (run on a Q6700)...
This is very interesting as it's very near to the studio setup i use. Unfortunately, i have done the same kind of test, use some old scene exported with 1.7.1 and render with 2.0. But the result is worst, nothing near with what you are showing here.

I will do more test and try to post them here today.
I haven't tried MW 2.0 yet, but are looking forward to it.
It doesn't seems like you are the only one experiencing 2.0 not to be faster than 1.7.

Can this be a setup problem, like maybe your 2.0 isn't setup to use all CPU cores or something?

Kim
Helloo... repost ;)

Hyltom, check your joblist, (ctrl+alt+delete) and see if all CPU cores max out to 100 % with 2.0...
I guess they do, but if there is something wrong with your 2.0 setup you may not use all cores.

Just a thought I'm not a computer expert...

Kim
User avatar
By Bubbaloo
#311284
Calico Jack wrote:Here's my test:

Perhaps people think I've been whining for nothing - I haven't. :?
Compare those dielectrics..

Image
I see a much cleaner V2 render there. Look at the black plastic! (Not to even mention the quality of the IBL on all the surfaces!) Plus, you haven't even posted any stats like render time. If I remember correctly, that scene is set to stop at S.L. 15. If you are comparing noise @ S.L., this is incorrect. Render them both for the same amount of time, then compare.
User avatar
By hyltom
#311285
From different post i have seen in this forum, it' clear that the render time has been well improved when using HDRI (IBL), but personally I'm really not interested by this kind of lighting as i have to control the light reflection on my product. So I'm really not considering using IBL to light my scene. I'm only using mxi mapped on surface and in this condition i can't see any render time improvement.

Also there is something that is bordering me a bit. I haven't think about it before, but with the demo version the multilight is partly unavailable or when i render with V1.7 i render with multilight fully on (can control all the light one by one) and as far as i know there should be some difference in term of render time here, unfortunately this make the render time in V2.0 even worst than i thought :? .

To not being so negative, i have seen some new materials done by Maximus in this forum and they looks unbelievably beautiful...this render engine quality is surely the best available.

Kim, I just check the CPU and everything is working well. All my CPU cores are at 100%.

Now back to the testing, i have done what Mihai has suggested earlier, and i can say that it turn better than expected. Without any material updated the V2 render looks really good in some area. The red plastic is little bit more noisy, but i believe that if the material was native V2 it will turn to be less noisy. So now i think i will try to update all materials in this scene and see what come out.

V1.7
Image

V2.0
Image

Both image was rendered during 100 mn with multilight turn off.
User avatar
By Mihai
#311308
hyltom wrote: Also there is something that is bordering me a bit. I haven't think about it before, but with the demo version the multilight is partly unavailable or when i render with V1.7 i render with multilight fully on (can control all the light one by one)
You mean that you only get one ML slider in V2? This has changed, the sliders are no longer per object but per emitter material now. So if you want separate sliders just clone your emitter material and apply it to the different objects.
User avatar
By Calico Jack
#311325
I agree that 2.0 has a better/deeper colors but it's a fact that when you own some 3d- and rendering software, you own photoshop as well
and you tweak those colors with it as you like it. I still think that this new version should be 1.8 or something. :?

And yeah.. you can see that plastic material is smoother in 2.0 but dielectrics aren't.


And hey you MR fundamentalists.. I'm a customer and I have all rights to say my opinions&citiques here. Don't get mad if I'm not satisfied and
I'm not to afraid to say it. My motto is development stops in gratification. :wink:
User avatar
By tom
#311326
Calico Jack wrote:I agree that 2.0 has a better/deeper colors but it's a fact that when you own some 3d- and rendering software, you own photoshop as well
and you tweak those colors with it as you like it. I still think that this new version should be 1.8 or something. :?
I'm seriously eager to learn your PS technique. Please, take the one on the left and show me how you do it look like the one on the right.

ImageImage
Calico Jack wrote:And yeah.. you can see that plastic material is smoother in 2.0 but dielectrics aren't.
It's a matter of communication. We transmit but I'm not sure the signals are well received.
Image
Calico Jack wrote:And hey you MR fundamentalists.. I'm a customer and I have all rights to say my opinions&citiques here. Don't get mad if I'm not satisfied and
I'm not to afraid to say it. My motto is development stops in gratification. :wink:
We're not getting mad at you and it's not our business. Satisfaction depends on the digestion of something taken. Some take it fast and some not. Take your time...
User avatar
By hyltom
#311356
tom wrote:Satisfaction depends on the digestion of something taken. Some take it fast and some not. Take your time...
Will you take it fast if you had to pay for V2 2760 Euro vs 495 Euro for v1 to get an upgrade of the exact same tool? I'm not and it's not question of quality. As I said earlier in this post, the improvement of quality is here, I'm still not sure concerning the speed improvement, but what I'm sure is that NL is cheating us with the new licences but after all when I read you comment I'm not surprise. You and them seem to treat customer the same way. If we don't upgrade we are some stupid moron it seems...
render engines and Maxwell

"prompt, edit, prompt" How will an AI r[…]