Everything related to http://resources.maxwellrender.com
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By Bubbaloo
#310480
Tea_Bag wrote:
kami wrote:sounds interesting. I hope you create the textures in real scale! ;)
what size are they im real life? and I agree on the bump effect
Real scale hey!? Haven't thought of that as I assumed changing the texture tile scale will do the job! mmm.....How can you measure a texture to real scale? The textures in gimp shows 4.7ft by 4.7ft guess thats got to be of some relevance?
If it's a tile texture, count the number of tiles and multiply by the tile size. Then set the image size to match in PS. I'm just guessing. I don't ever use "real scale" materials. :)
By kami
#310501
it's the easiest way to work with textures ...
Just guess how big one texture would be in reality and put that value into the mxed (in meters) with real scale turned on. It'll have the correct sizte on every object you use it.
User avatar
By Brett Morgan
#311126
Tea Bag, these look nice man, but doesnt this defeat the purpose of the mxm repository?
No offense, everyones gotta make a quid!
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By Tea_Bag
#311173
Hey Brett!

Thanks glad you like my materials and yes I'd have to agree with Max - what I'm doing is only a drip in a very big ocean! :) - I was originally just going to make textures to sell but as i use Maxwell I thought of making a material pack to sell to the community as alot of time is going into collecting and making these textures! Yes the mxm gallery is a great resource and 1000's of really good materials made by users! I wont be able to compete with the scale of materials plus they are free..but I can compete with the quality as I will shortly have a full license of V2 :lol: :twisted:
Last edited by Tea_Bag on Fri Oct 09, 2009 9:18 pm, edited 2 times in total.
User avatar
By Maximus3D
#311262
Sweet work Teabag, they feel realistic when looking at them like this. You could create a simple scene with floor, walls, ceiling and some lighting and perhaps a piece of furniture in your scene. Something like a hallway where you showoff your materials in a realistic enviroment so people who will purchase your materials see how well they work. :)

/ Max
User avatar
By iker
#311269
wow! ... last set is incredible! ...specially the blue/greyish one, so realistic :shock:
User avatar
By Tea_Bag
#311275
@Max - Good idea Max will def put together a scene to show off the textures and materials :wink: - Thanks for the kind words!!

@iker - Thanks glad you like them! - The 3 materials posted on this page is the start of the final materials from page 1! So hopefully all the materials will end up at
this quality! :) :wink:

Ps Its strange my watermark has disappeared!?
User avatar
By Bubbaloo
#311286
Very nice Tea Bag!

I also save my best materials for sale on Turbosquid. Nothing wrong with that. Some materials you just invest way to much time into, only to give it away for free. Sometimes I even eventually put them up on the MXM site just for the Maxwell community.
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