All posts related to V2
User avatar
By jurX
#310938
Here is an other IBL test I have done with my older ´´walker´´ model.(1 HDRI Map)
And also tested toms car paint wizard. :)

Geometry:
- Num Meshes: 124
- Num Triangles: 2891629
- Num Vertexes: 1450725
- Num Normals: 1370391

SL:17.05
Rendertime:01h56min
Benchmark:229.22

Image

cu jurX
User avatar
By jurX
#310968
Same IBL scene only a little bigger Region Render.The Render is in this SL pretty clean as-well.

Geometry:
- Num Meshes: 124
- Num Triangles: 2891629
- Num Vertexes: 1450725
- Num Normals: 1370391

SL:15.74
Rendertime:05h30min
Benchmark:273.72

Image

cu jurX
User avatar
By jurX
#310995
jurX - what's that weird looking shadow on the floor?
What do you mean...the shadows come from the light behind the object and the floor has 35% Roughness,....this look is a result of this 2 factors.
User avatar
By jurX
#311000
Thats because I disabled the HDRI as background,... I want a brightly background, no ugly HDRI behind the object.
This Rendering is complete correct as I said only with no HDRI as Background.
#311121
~11h, ~sl21, hdri lit, chromium wizard/sss wizard
Image
Last edited by mashium123 on Mon Oct 12, 2009 6:58 am, edited 1 time in total.
#311146
Bubbaloo wrote:Here's a Maxwell V2 render I did today testing thinsss grass blades:
Image

Only levels adjustment and resizing in PS.
I didn't see those Brian, but they are truly phenomenal :shock:
#311167
Brilliant aluminium Max! Tell me more about it, only scratchmap and IOR or something with the rougness aswell?
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render engines and Maxwell

"prompt, edit, prompt" How will an AI r[…]