All posts related to V2
#310988
Hi,

What could be the reason if a displacement renders the opposite way. That is, Black in the texture is rendered as a heightened area, when using offset 1.0.

Normals of the surface point the right way. Am I dreaming? I tried it on a different surface, and there it works as expected.

- Björn
Maxwell Rhino 5.2.6.8 plugin with macOS Tahoe 26

Grazie Ferdinando, prima di aggiornare il Tahoe 26[…]

So, is this a known issue?