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By Mihai
#308065
Interesting project, this is definitely a new frontier that more photographers should explore, mixing photo with CG imagery. The chosen subject matter also makes it eye catching :mrgreen:

In this second one I think the composite could be improved, you got a lot of light bounced back from the backdrop on her back which looks too bright composited in the render. Slightly darknened back would look more real I think. Either that or it looks like from the reflection on the safe door that a strong light is coming from the left in the render, my brain is expecting some of it to fall on her back.
By jfrancis
#308203
Image

I can take a look at the composite again.

I always use a virtual mannequin for two reasons-

1) I can see how the lighting would be on the person.

2) When invisible to camera, the 3D mannequin can act as a source of reflections and shadows onto the bg.
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By marcotronic
#310378
Cool! 8) Very well composed. I have done something similar a while ago with Cinema4D and its Advanced Render and a girl shot in a bluescreen environment. I always wanted to do more like this and exactly for this reason (combining beautiful girls (real photography) with CG environment) I have updated to Maxwell V2 (using Maya now, too). Your website is a great knowledge resource for this topic. Really great!


Marco
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By iker
#310399
Great render and great composition
...just one thing, I think the carpet need more subdivisions
By jfrancis
#310415
iker wrote:Great render and great composition
...just one thing, I think the carpet need more subdivisions

Yes, I got the material from the collection online here, and I didn't completely understand it.

Is it something to do with the subdivision number? Or is my UV map repeat scale for the displacement too large?

I've been rationalizing it as some weird cloth, but I really should rerender. It won't be hard to slip in the corrected version.
By jfrancis
#310553
I'm re-running the background now with the carpet fixed.

It's given me the chance to notice that what I produced as a final comp is much hotter and more saturated and less realistic looking than what is coming out of the renderer.

I import a .hdr into photoshop and while in 32 bits I give it an exposure adjustment layer with 2.2 gamma and -0.2 exposure levels to hopefully mimic the 2.2/0.8 gamma/burn in Maxwell.

Apparently I'm wrong about this matching.
By naikku
#313406
Yep it´s me - the master of off-topics:
just wanted to say that i saw Tom Jones in Finland
just a month ago. He sang "what´s new pussycat"..
:wink:
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