Hi Juan, Max, jc4d,
would it actually cause much work to add such a toggle?
I believe the situation is different for users of CAD-programs. Mesh modelers are not keen on merging separate meshes together as this
is their working geometry. In a Nurbs packages emitter-meshes are deliberately made for lighting only - they are in no way combined with
other geometry. Nurbs modelers also don't have to care about things like losing parametric properties of primitives when turning them to
polygons in order to combine them. They are not parametric anyway...
juan wrote:And what if you want to make a change now and control the lights in groups instead of individually?
Super easy. In Rhino I can join and unjoin meshes which don't touch in a single click action.
Split disjoined meshes or Explode gives back the exact input geometry without having to do a tedious face selection per element,
UV's stay unaltered through this operation.
This new system only has disadvantages on my side. I can understand that this change makes sense inside SubD-modelers.
Inside Rhino however it is really way faster and less clutter to do it the old way.
juan wrote:or if you are running out of memory?
That is indeed another problem. However - couldn't we get an error before the render starts?