By 3dtrialpractice - Sat Sep 26, 2009 10:12 pm
- Sat Sep 26, 2009 10:12 pm
#309192
I looked throughthe mayaplugin manual but ddint find how to get rthe maxwell shaders to preview roughness/reflection etc in the maya opengl viewport..
I did see in manual "Defaul t High Quality: Activates the high quality shaded for textures in the openGL viewport."
and so in my maxwell render settings in maya I checked that on and then I enabled "high Quality" in viewport(and turned on sky preview in renderglobals too which preview sky fine) but still my 0 roughness sphere looks totally gray and diffuse.. I see no "preview " of what my material will look like . my viewport looks nothing like the maxwell v2 announcment WORKFLOW PAGE 3 ( http://www.maxwellrender.com/version2/workflow.html )
how do i get the viewport to preview my roughness and reflections correctly? using the new maxwell layerd shader?
I did see in manual "Defaul t High Quality: Activates the high quality shaded for textures in the openGL viewport."
and so in my maxwell render settings in maya I checked that on and then I enabled "high Quality" in viewport(and turned on sky preview in renderglobals too which preview sky fine) but still my 0 roughness sphere looks totally gray and diffuse.. I see no "preview " of what my material will look like . my viewport looks nothing like the maxwell v2 announcment WORKFLOW PAGE 3 ( http://www.maxwellrender.com/version2/workflow.html )
how do i get the viewport to preview my roughness and reflections correctly? using the new maxwell layerd shader?

- By Mark Bell