All posts relating to Maxwell Render 1.x
#306690
Josephus, you can think of IES files sort of like the IOR files but for emitters. A lighting fixture manufacturer measures the amount of light from a fixture, and where that light shines and puts those measurements in an IES/EULUMDAT file. So instead of having to model that fixture, pretty accurately, you just apply the IES profile and you're done. It still matters ofcourse how accurately they measured the lighting, how many angles etc. But usually you have a pretty good representation of a particular lighting fixture and it's strength from the IES file.
#306704
@Cadhorn....thx for the good reply. Although somewhat familiar w/the term (I'm an architect) I've never had a client who was THAT concerned about the accuracy of the light, although it seems like a good idea to render based on realistic illumination data...so when v2 is out (and in hand) I'll take a look at it. Thx again.

@Mihai...didn't see your post at first...thx for the good reply. I'll definitely look at it.
Last edited by Josephus Holt on Mon Aug 31, 2009 8:02 pm, edited 1 time in total.
#306716
Maybe most of clients aren't aware of realistic spotlights effects, but we are because we will win a huge time, and will be sure of the result in every situation before lauching render.
IES is not a revolution, but IES in Maxwell yes.
And i fully advice everyone who haven't use IES yet, to have a try with it with their traditionnal renderer before V2 is out!

I'm asking myself what will be the trick with glare. Adding a standard tiny emitter oriented to camera? Linked with the IES for the color?
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