- Wed Aug 26, 2009 10:16 pm
#306475
Hey guys, I'm running into a problem with displacement on this chair I have. The mesh is pretty basic, the only material currently on the object is the displacement. For whatever reason it's rendering as a checkerboard, one that follows the lines of the mesh. Is there something I can do to my mesh to make it not do this? I tried rendering the same material on a sphere and it was fine. There must be something wrong with the mesh but I can't figure it out. I even exported as obj, imported. I tried importing and exporting from rhino, nothing cleans it of this error. I tried fixing normals, smoothing. nothing works.
Can anybody offer a suggestion?

Can anybody offer a suggestion?
