ricardo wrote:
An example: Today if you want a part tha has paint, metal and rust you need to create matching clip maps with white areas for each one oh the materials.
With stacked layer you can set paint on the baack ground, metal with it's own clip map, and rust with another exclusice clip map. No need to match between maps. If you change the paint clip map, you won't need to mess with tho other two.
So it basically makes things easier, but is there anything that one couldn't do w/ weightmaps at all that layers will allow us to do?
One thing I'd be interested in for arch-viz would be to have the ability to use one map for my bricks, which will tile over the whole building, then use another map for specific grunge areas (at the coping, along the bottom, around windows, etc.) that would be much larger and cover the whole building - no tiling. I think that would essentially require 2 sets of UV's on the same object, one for the brick and one for the grunge. Any idea if this may be possible?
Currently I either have to settle for a general tileable grunge map and photoshop the specific areas in post-process or I'd have to make a ginormous texture at a huge resolution w/ all the brick and the specific grunge.
-Brodie