- Fri Aug 21, 2009 1:42 am
#306192

Hi all !
I have a problem with this scene (among others) which is the glaring light of the physical sky near the horizon that makes my membrane fade away.
Since I haven't found a suitable background image, and that I am reluctant to stuff the back of my scene with background objects, I'm stuck with the big white glare
I tried the sky dome, but then had to turn all textures to gray to make it look like a scale model : with the textures, it looked a bit odd.
What'd'yer'think ?
--
Olivier

Hi all !
I have a problem with this scene (among others) which is the glaring light of the physical sky near the horizon that makes my membrane fade away.
Since I haven't found a suitable background image, and that I am reluctant to stuff the back of my scene with background objects, I'm stuck with the big white glare
I tried the sky dome, but then had to turn all textures to gray to make it look like a scale model : with the textures, it looked a bit odd.
What'd'yer'think ?
--
Olivier



