- Wed Aug 19, 2009 2:02 pm
#306111
Hi all
I need some advice on illumination and materials.
I am currently working on a pavillion-building project. It is a timber underconstruction with a PVC textile roof.
The textile is 15% translucent and slightly diffusing. The textile-roof consists of several double curving 4-point sails.
So it is like the inside of a big white tent.
Does anybody have any good advice on how to achieve a simulation of different interior daylight conditions within reasonable render times?
I guess a completely unbiased, realistic approach with illumination of the interior with physical light through an SSS roof would produce only noise(if any result at all)
I would also appreciate any advice on how to create the sail material. My roof geometry is only a 2D mesh at the moment.
Thanks in advance.
Strass
I need some advice on illumination and materials.
I am currently working on a pavillion-building project. It is a timber underconstruction with a PVC textile roof.
The textile is 15% translucent and slightly diffusing. The textile-roof consists of several double curving 4-point sails.
So it is like the inside of a big white tent.
Does anybody have any good advice on how to achieve a simulation of different interior daylight conditions within reasonable render times?
I guess a completely unbiased, realistic approach with illumination of the interior with physical light through an SSS roof would produce only noise(if any result at all)
I would also appreciate any advice on how to create the sail material. My roof geometry is only a 2D mesh at the moment.
Thanks in advance.
Strass