Everything related to http://resources.maxwellrender.com
By strass
#306111
Hi all

I need some advice on illumination and materials.
I am currently working on a pavillion-building project. It is a timber underconstruction with a PVC textile roof.
The textile is 15% translucent and slightly diffusing. The textile-roof consists of several double curving 4-point sails.
So it is like the inside of a big white tent.

Does anybody have any good advice on how to achieve a simulation of different interior daylight conditions within reasonable render times?
I guess a completely unbiased, realistic approach with illumination of the interior with physical light through an SSS roof would produce only noise(if any result at all)

I would also appreciate any advice on how to create the sail material. My roof geometry is only a 2D mesh at the moment.

Thanks in advance.
Strass
By strass
#306204
Thanks for the tip Eric.
I have overlooked this thread and material.

I figure it can be useful for studying a more closeup part of the pavillion, but I suspect it would never clear up to illuminate the whole of the pavillion through the material.
I have been testing with hidden lightsouces but it is also kinda tricky with the curved form of the sails.

Thanks anyway. I guess it is one of the more demanding situations for any renderer.

Dag
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