- Thu Aug 06, 2009 10:12 pm
#305557
my wishes so far:
1) Motion Blur on/off global override (in 3ds max plugin or MWRender), because 3ds max by default has MoBlur turned on for all objects, making displacement fail when rendered.
2) Realtime network render info (time left etc.), rather than having to wait for a new update each time (which may take hours)
3) Render with embedded passes (alpha mainly), perhaps to PNG or EXR or just TIFF or some kind of auto-PSD output that will plug everything together when a render is finished.
4) When rendering alpha channel, keep sky visible in diffuse pass. With a black background, even the cleanest alpha will give a black fringe around diffuse pass when compositing.
5) Emitters driven by IES/LEED data (important for high-end arch viz work, particularly Verified Planning images)
6) Shift Lens visible in realtime 3ds max viewports
7) Influence of MWSky visible in realtime 3ds max viewports, not just Sun (so proper exposure can be seen in viewports for indirectly illuminated areas - may be dependent on 3ds max limitations more than MW)
8) A proper Glass material that behaves like real glass, no more workarounds for different scenarios. A glass that looks correct when viewed from exterior or interior.
9) MWMoon light, for very late evening and night shots (would be an industry first!)
10) Sun in multilight
11) Ability to save out a Render during rendering (if you want to start Photoshopping a half-finished render but don't want to have to stop and resume), including during a COOP render.
That's it so far - I will add more to this thread if they pop into my head.
Cheers,
1) Motion Blur on/off global override (in 3ds max plugin or MWRender), because 3ds max by default has MoBlur turned on for all objects, making displacement fail when rendered.
2) Realtime network render info (time left etc.), rather than having to wait for a new update each time (which may take hours)
3) Render with embedded passes (alpha mainly), perhaps to PNG or EXR or just TIFF or some kind of auto-PSD output that will plug everything together when a render is finished.
4) When rendering alpha channel, keep sky visible in diffuse pass. With a black background, even the cleanest alpha will give a black fringe around diffuse pass when compositing.
5) Emitters driven by IES/LEED data (important for high-end arch viz work, particularly Verified Planning images)
6) Shift Lens visible in realtime 3ds max viewports
7) Influence of MWSky visible in realtime 3ds max viewports, not just Sun (so proper exposure can be seen in viewports for indirectly illuminated areas - may be dependent on 3ds max limitations more than MW)
8) A proper Glass material that behaves like real glass, no more workarounds for different scenarios. A glass that looks correct when viewed from exterior or interior.
9) MWMoon light, for very late evening and night shots (would be an industry first!)
10) Sun in multilight
11) Ability to save out a Render during rendering (if you want to start Photoshopping a half-finished render but don't want to have to stop and resume), including during a COOP render.
That's it so far - I will add more to this thread if they pop into my head.
Cheers,

- By Jochen Haug