Please post here anything else (not relating to Maxwell technical matters)
By numerobis
#305419
http://cebas.com/products/feature.php?U ... 61&FID=645
Internal rendering benchmark tests done by both companies with real world production scenes from “2012”, with thousands of objects and millions of polygons were rendered with hardware-accelerated finalRender in an average of minutes compared to hours on a 8-core CPU server
...nothing more to say :shock: - should be possible with mxw too?!?... NO?!? :roll: ...so when do we get it? :mrgreen: with v2? :lol:

Visit the cebas VISUAL TECHNOLOGY Inc. booth at SIGGRAPH 2009 (Booth # 3207) to find out how the Accelerating Hollywood Initiative can benefit you.
...maybe NL could ask them tomorrow how to do it :lol:
User avatar
By bejack
#305510
using the FPGA technology chips is the worst you can choose .-)

i know people who are developing these chips for audioworkstations and they are working for three years now and haven´t reached a level that allows building a prototype workstation. and it´s a well known company in these marketing area.

so integrating these hardware accelleration into mxw is not as easy as most may think...
By sandykoufax
#305527
I've seen interesting comments from Ken Pimentel's twitter.

He said,

"I think I have now seen six "interactive" rendering accelerators that work with 3ds Max."

and yesterday he said

"I've seen the future here at SIGGRAPH. Prepare yourself for a rendering revolution in the next 12 months. Guess who will lead it..."

:)
By numerobis
#305656
V-Ray masters the GPU
Following the introduction of the V-Ray RT interactive raytracing technology Chaos Software announces
the next step in its development. Massively parallel general-purpose GPUs become more widely
available, and with industry-standard APIs now in place to utilize them, the usage of GPUs to accelerate
raytracing finally becomes practical.
Combined with the existing distributed rendering architecture of V-Ray RT, this solution will offer
unparalleled ray-tracing performance far beyond what is available today. Chaos Software performed
extensive research into current and emerging technologies for acceleration of raytracing. The already
great and ever increasing power of GPUs and the acceptance and implementation of OpenCL as an
industry standard were the decisive factors for selecting this platform for future development. The goal of
Chaos Software is to deliver on the GPU the same level of photorealistic rendering now available in the
V-Ray RT engine with complex material and lighting effects, including physically accurate global
illumination, glossy reflections, area lights, layered materials etc.

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