All posts relating to Maxwell Render 1.x
By nicole
#304795
Hi everyone!

As you may already have seen, we have made another announcement about Maxwell Render V2! You can find a new Caustics image in the Speed section, a scalability graph in the Workflow section, and a new section called "And much more" with an interesting new feature..... we'll be uploading more images to that section soon.

Check it out at: http://www.maxwellrender.com/version2

Hope you like it!
Have a great weekend,

Nicole
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By yolk
#304802
thanx nicole

in the email i just received it says you'll be premiering maxmell 2 at siggraph.

does that mean it'll be released at siggraph or does it mean you'll be showing a demo there, then invite the visitors of your booth to a gay bar, have a couple of drinks...and then release it in the next 4 to 6 months?

thanx for letting us know.
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By Q2
#304807
Thanks Nicole. The new "ThinSSS" Feature is great, something I actually would need "Right Now"
Any news on when we can enjoy this and all the other features?

Just trying to squeeze something out of you... haha :P :lol: :D

Cheers, Q2, New Zealand
By brodie_geers
#304810
Thanks for the new update. I'll be looking forward to the new images you mentioned as well.

The SSS should work great for my purposes, very exciting! The Dosch trees I have use big clip maps for the leaves so I can't really use SSS with them. Hopefully this will solve that.

However, it doesn't seem to have quite the realism as some of the examples I've seen w/ v1.7. Anyone else think this or am I wrong? It just looks a bit too...well, thin, in those examples to me.

-Brodie
By big K
#304812
thanks for the new announcement.
looks very good ! (i am happy that maxwell has now also this thin sss)
It just looks a bit too...well, thin, in those examples to me.
i am pretty sure that you can change the amount of translucency - as seen in the leaves there are the veins pretty opaque whereas the rest is quite (maybe a bit too much - this is exaggerated to maybe better show the effect) translucent. this looks like a translucency map is being used here.
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By osuire
#304823
The single surface SSS is the single most important feature that was lacking for the Architectural membranes.
I bet this will be useful for curtains, clothes, etc...

Silly question : will this work on material with displacement maps ?

Caustics : the speed improvements look almost supernatural !
Great job !
By numerobis
#304840
Thanks for the update!

finally it will be there: thinSSS !!!!!!!!! Great! :mrgreen:

...and the caustics :shock: 8)

And thanks for this new category. It's better see 1 or 2 little (or big ones in the case of thinSSS) features or pictures in shorter periods than to hear nothing for weeks.
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render engines and Maxwell

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