Please post here anything else (not relating to Maxwell technical matters)
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By frosty_ramen
#298768
I am making some cushions for a chair and i need to create some creases. i just didn't know if there was an easier way than slicing at a corner and moving vertexes. i am using 3ds max 2010.

thanks

dan
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By Maximus3D
#298774
I would think you do it before you start sculpting with those tools, not after. It's like in Zbrush or Mudbox, subdivide your mesh enough to be able to sculpt in more details in the geometry. Test it and see how it works, i'm sure it's not rocketscience. :) if i could figure it out, then anyone can..

/ Max
By rusteberg
#298775
once you convert to editable poly, at the bottom of the modifier list of the edit poly rollout, you can check "Use Nurms Subdivision" use the number of iterations you see fit, then below that box are the push/pull parameters all the way at the bottom.

subdivide, then sculpt

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