Add here your best high-quality Maxwell images.
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By philipbruton
#298597
Hi all.
I've just come back to 3d from some years away and decided to post a gallery here as I mainly use Maxwell.
I've decided to set myself some projects to get me back into the flow starting with;
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Last edited by philipbruton on Sun Jun 28, 2009 11:21 pm, edited 13 times in total.
User avatar
By NicoR44
#298717
Woow Philip, that's just great, you are back on track already :!:
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By KurtS
#298807
I think there is to much scratches and bump on that metal surface. It looks like the metal is to damaged inside of the front rim.
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By Tea_Bag
#298811
KurtS wrote:I think there is to much scratches and bump on that metal surface. It looks like the metal is to damaged inside of the front rim.
+1 or maybe bring down the bump value and see what you get! Great render tho doesnt seem like you've been away :wink:
User avatar
By philipbruton
#298822
So many people here pump out perfect looking renders, so perfect that they no longer suggest a "real" image.
This is an image of my old watch, which is very scratched :lol:
The the levels of bumps and scratches is accurate to a real life representation of this watch, I wouldn't want to make it look more perfect, but your comments/opinions are appreciated.

Phil
By philip99
#299205
Hi Phil.

how do you set up the lighting for such a clear beautful render,
I am a beginer to this.
Phillip
User avatar
By philipbruton
#299206
Hello Philip ;)

The scene is encased in a room, with windows cut out. A physically correct sun is used and then I use a sphere inside the room, with a low number of faces (roughly 10) which I apply a light emitting material to. I then check the multi-light option so I can adjust the amount of light coming from each source during the render.
As in most maxwell renders (until version 2 as this with have dramatically reduce grain) there will always be an element of grain where you use materials that have high levels of reflection/refraction. Here I have reduced the grain using neatimage. There are plenty of choices out there to do this, but this should be less of an issue with version 2. I also render slightly larger than I need and reduce the size of my image to create a crisper effect.

Hope this helps,

Phil
#303166
The last image was pretty lame so I thought I'd have a go at a kitchen environment to throw the Oranges in....
My 1st attempt at a kitchen, so go easy ;)
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