By rober
#298299
Hi
I'm traducing the english manual of plugin (...yes! You have understood :D !!!) ... I have problem to traduce well :

pag 14-Question:What about Scene Scale?

...just
"
"make sure to invalidate any cached meshes by either disabling/enabling "Cached Meshes" in plugin options or by moving...."
I don`t understand nothing. I don't see this "cached meshes" in options(??!!?)


...ever, for my limited targets, I use the same set that works well(...)but I don' control the lighting very well
rober
By JDHill
#298314
Hi Rober,

Sorry, that's a misprint, mesh-caching is controlled on a per-document basis now, using Scene Manager > Output > Export > Cache Meshes. Just let me know if you run into any other issues.

Cheers...
By rober
#298406
...I continue with the big
enterprise of traduccion (for me:)!)
"autonaming(except mxi)"- pag 40

Image
I don't understand :( !
I don' have intermediate folders for to separate png,mxs,mxi ....alls are saved in the same..

Opposite.... many time I would'nt save not only the mxi but also mxs !!!! That is bad? How not save mxs automatically and only save the image? In the past I always saved over the same mxs automatically to save hard disk space and y played with Rhino files if I needed... :?
rober
By JDHill
#298410
ok JDhill for "where" but ...sorry... what is "cache meshes"?
When you export a model using the plugin, it goes through all of Rhino's render meshes and transfers them to in-memory MXS meshes. Once this is done, the transferred data is written to an MXS file on your disk. At this point, you have the choice to either delete the in-memory data which was transferred, or to keep it around. If you enable Cached Meshes, the plugin will keep the data in memory, so that if you then write another MXS file, it does not have to transfer all of the mesh data again. You may or may not want this to happen, depending on how much memory you have available, so the plugin gives you the 'Cache Meshes' switch to control this behavior.

I don't understand !
I don' have intermediate folders for to separate png,mxs,mxi ....alls are saved in the same..

Opposite.... many time I would'nt save not only the mxi but also mxs !!!! That is bad? How not save mxs automatically and only save the image? In the past I always saved over the same mxs automatically to save hard disk space and y played with Rhino files if I needed...
The auto-naming behavior is different in version 1.8.2/1.8.3, meaning that the image, MXS, and MXI files will always be kept synchronized. If you don't want the MXS file, then you will have to delete it manually. I changed this because I did not like fact that with the old system, you could easily end up with an image named output_1.jpg which did not correspond with the MXS file named output_1.mxs. Now they always match, so there are no questions about what will happen when you open an MXS and re-render it.
User avatar
By iker
#298473
rober, no se si te será util o no, pero me ha parecido importante el tema como para traducirlo (con perdón por los posibles fallos que pueda haber :oops: )
Asi que por si te vale a ti o a cualquier usuario de habla hispana, aqui va:

*JDHill, I hope you don't mind if I translate this interesting explanations into spanish :)
JDHill wrote: When you export a model using the plugin, it goes through all of Rhino's render meshes and transfers them to in-memory MXS meshes. Once this is done, the transferred data is written to an MXS file on your disk. At this point, you have the choice to either delete the in-memory data which was transferred, or to keep it around. If you enable Cached Meshes, the plugin will keep the data in memory, so that if you then write another MXS file, it does not have to transfer all of the mesh data again. You may or may not want this to happen, depending on how much memory you have available, so the plugin gives you the 'Cache Meshes' switch to control this behavior.
spa - Cuando exportas un modelo usando el plugin, este pasa a traves de todas las mallas de rhino y las transfiere a la memoria como mallas MXM. Una vez hecho esto, los datos transferidos son escritos a un archivo MXM de tu disco duro. En ese punto, puedes o bien borrar los datos de la memoria que ha sido transferida, o mantenerla. Si activas "Cached Meshes" (Mallas memorizadas), el plugin mantendrá los datos en la memória, así si escribes otro archivo MXS, no tendrá que tranferir todos los datos de las mallas de nuevo. Tu igual quieres que esto ocurra o no dependiendo de la cantidad de memoria que tengas disponible, por eso el plugin te da la posibilidad de controlar este comportamiento de "Memorizado de las Mallas".

Caché en wikipedia
JDHill wrote:The auto-naming behavior is different in version 1.8.2/1.8.3, meaning that the image, MXS, and MXI files will always be kept synchronized. If you don't want the MXS file, then you will have to delete it manually. I changed this because I did not like fact that with the old system, you could easily end up with an image named output_1.jpg which did not correspond with the MXS file named output_1.mxs. Now they always match, so there are no questions about what will happen when you open an MXS and re-render it.
spa - El comportamiento del renombrado automático es diferente en la versión 1.8.2/1.8.3, lo cual significa que la imagen y los archivos MXS y MXI siempre estarán sincronizados. Si no quieres el archivo MXS, tendrás que borrarlo manualmente. He cambiado esto porque no me gustaba el hecho de que con el sistema antiguo, podias facilmente acabar con una imagen llamada output_1.jpg la cual no se correspondiese con el archivo MXS llamado output_1.mxs. Ahora siempre coincidirán, asi que no habrá dudas sobre lo que ocurrirá si abres un MXS y lo vuelves a renderizar/rendear *.



* ...despues de unos cuantos años, todavia no tengo claro como se españoliza el verbo "render" (renderizar? o rendear? ......que en teoría sería "representar") ...varía dependiendo de la productora/empresa/academia/agencia donde te encuentres :D

Un saludo a todos
By rober
#298492
Hola Iker :D.Viva S.Isidro! ...eso de la traduccion está muy bien!Muchas gracias!
Thankyou JDhill now I understant but ...only I don't understand , in the ipothesis (minority because actually I would saved only the image :? !?!) I would saved automatically in an esistent individual folder...one for image ,
one for mxi and one for mxs the 3 formats...what do I have to do ...look the first lines in the last image I post
rober
By JDHill
#298534
I think you are misunderstanding the meaning of what is written in the manual. What it is saying is:

1. assume that you have an empty hard drive named D:\
2. in Scene Manager > Output > Folder, you write D:\folder1\folder2
3. in Scene Manager > Output > File, you write folder3\folder4\output
4. when you export the MXS, the plugin will create folder1, folder2, folder3, and folder4 since they do not exist
5. inside of folder4, you will find output.mxs, output.mxi, and output.png

There is no way to make the plugin put the MXS, MXI, and image files into separate folders, and the manual is not saying that there is - it is only saying that the plugin will automatically create all necessary folders during the export.

I hope that explains it better, just let me know if you still have a question.
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

fixed! thank you - customer support! -Ed