Please post here anything else (not relating to Maxwell technical matters)
By yanada
#298183
Stinkie7000 wrote:
ivox3 wrote:Do something original .... how hard can it be ?
You mean like designing your own radio, rather than using someone else's design? Gentlemen, I have no intention of 'irking' anyone, but this discussion is absurd.
INDEED
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By ivox3
#298196
I'm not irked Stinkie ... Good points. (edit: Counterpoint is always welcome -- so thanks ;))

Let me just say that I'm not defending copyright, IP or even the critique of his render or mine. When I did the render I went way out of the norm to find some subject matter that I could be just about 99.999999999%(in my mind it was 100%) certain had never been rendered before. An obscure 6-transistor radio from 1976 -- the plain jane Sony 8R-42. I collect 'em. Anyway ....

And now, ....to see exact radio in another rendering forum that's been rendered using a similar renderer as Maxwell trying to sell that software ??? Well, .. I am just pointing out the lack of originality -- I'm not attacking Mr.Weston's character as I'm sure he's a nice guy.


Moving along though --- I'm past it. ;)

** For the record though, .. it does seem that Maxwell in general is where most of this kind of thing delineates from and not so much the other way around. I guess in a round about way that that is complimentary to the software and the images it produces. There --- a silver lining. :) ....sort of.
By Stinkie7000
#298204
ivox3 wrote:I am just pointing out the lack of originality
Look at it this way: you inspire people. You know, like Jesus. :mrgreen:

Peace!
User avatar
By -Adrian
#298214
Didn't Ivox do something like this?
Haha damn i knew it, i didn't want to say anything.
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By ivox3
#298222
Alright alright ..... fair enough. lol

Appreciate ig guys. ;)
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By KurtS
#298275
I do this all the time, find something I like and make my own version of it - usually with a twist and often with references to the original, depending on the similarity. I call it inspiration...
By yanada
#298280
THEA RENDER KEY POINTS

VERSATILITY
Encapsulating more than one engine cores, your renders can be
as versatile as never before. Use fast photorealistic rendering for
animation or unbiased rendering for ultra-realism. Or bake
textures for your games and real-time architectural walkthroughs.
All these by a mature, stable and optimized renderer.

PHYSICALLY BASED RENDERING
From the basic materials up to the layer system and lights,
physical laws are obeyed, leading to superior render quality. The
incorporation of real data, such as material measurements and
industry standard lights, ensures that you will never need to think
or work in an “unnatural” way for your achievements.

ACCURACY
Besides physically based models, advanced techniques are used
to solve the global illumination problem, guaranteeing accurate
light simulation. Working in full visible spectrum, inappropriate
tristimulus color spaces are bypassed. Thea is built on top of a
solid mathematical framework performing robustly and precisely.

PERFORMANCE
With an optimized engine and various alternatives to choose
from, the results will be delivered within your time schedule.
Improved memory footprint makes possible to render many
millions of polygons – billions through instancing – on a
medium performance computer.

ADVANCED STUDIO
While the other renderers are used as plugins, Thea comes also
with its own standalone studio application. The studio not only
makes best use of renderer features but also provides advanced
staging tools, such as instancing, animation control and
interactive render, for unleashing your creativity.

POWERFUL MATERIAL SYSTEM
Thea materials are based on state-of-the-art advances in material
modeling. With a breakthrough layer system and highly energy
conservative materials, the creation possibilities are endless and
always valid in a physical sense. Editing a material is easy with
the integrated material editor that includes advanced features,
such as volumetrics, displacement, alpha and bevel mapping.

LINEAR LEARNING CURVE
The user interface is designed with one primary parameter in
mind; human factor. New users will easily find their way in an
intuitive and compact interface, while advanced users can exploit
several options for custom tweaking. Thea provides those
mechanisms to make the whole learning process easy and fun,
while maintaining full render power.

PORTABILITY
The engine has been developed as platform and system
independent application with modern software architecture. The
application look and feel does not change when moving from
one operating system to another. You can simply connect
different systems for co-operative renders and take advantage of
unlimited memory usage and scripting automation.

SUPPORT AND COMMUNITY
We believe in not just creating a piece of software but also
forging a warm community around it. A community where you
are very welcomed to join, share ideas and find new resources.
Besides, you can always count on immediate help through e-mail
support.

FAIR PRICE
Thea is built for the professional user but without an elitetargeted
price tag. It is affordable for one basic reason; we simply
enjoy working on creating a solid and elegant application in order
to meet your expectations.
By JTB
#298308
I've tried KT and if Thea 1.0 is as KT 2008, it is already very good...
I am sure that Giannis Pantazopoulos, the leader of KT Team (who is Greek and that makes me very happy) will do a great job again...
I was probably the first mentioning Kerkythea (KT) here and almost nobody liked it... But I've found some points I would like very much to see in Maxwell too... Like instances brush for example... A great tools like eco-system painting in Vue...
By JCAddy
#298315
JorisMX wrote:Ack, I hate it when you have to register to see those 5 images I'm guessing are in their gallery section right now.

bad move, other companies :P

Agreed. I could care less about what they're trying to advertise now because as soon as I hit a link on their site it wants me to sign up to see it. If you're trying to show off your new product, you might want to make your forum public.
User avatar
By KurtS
#298331
I just finished this model & rendering of and old (very rare) radio. It looks a bit like the Sony, but this is a PHILIPS as you clearly can see:
Image

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