- Thu Apr 21, 2005 12:57 pm
#18001
Are there plans for implementing photorealistic and physically accurate water volumes as opposed to just materials. Or both?
Example is, you create a box and apply the shader and the volume of the box is calculated according to real world properties. ie fog, occlusion, color differences.
If not being done so already, I truly believe this is worth exploring!
Example is, you create a box and apply the shader and the volume of the box is calculated according to real world properties. ie fog, occlusion, color differences.
If not being done so already, I truly believe this is worth exploring!

- By Jochen Haug