Please post here anything else (not relating to Maxwell technical matters)
#297548
Maximus3D wrote:Sweet! it looks challenging. I bet Bubba will have a result to post in about 20 minutes now :D

/ Max
I don't think so! :lol:

It looks like a challenge that Maxwell would excel at. I hope I have time to try it! Can anyone say d-i-s-p-e-r-s-i-o-n?
#297679
Bubbaloo wrote:
Maximus3D wrote:Sweet! it looks challenging. I bet Bubba will have a result to post in about 20 minutes now :D

/ Max
I don't think so! :lol:

It looks like a challenge that Maxwell would excel at. I hope I have time to try it! Can anyone say d-i-s-p-e-r-s-i-o-n?
Dispersion ? ....that many gems? Ahem, .... 1869. :lol:
#297680
I just have to say that the overall quality of the selected submissions for these lighting challenges has really gotten to be top notch.

Where are people finding all the time ???

Maxwell or not, .. I think the competition will be pretty steep. Still, ...it'd be nice to see some MW's in the final gallery.

Do it Bubba ! :lol: Represent.
#297681
Okay ... curiosity got the best of me and I DL'ed the scene.

Straight out of Rhino unadulterated to Maxwell ..... looks smooth, ...but it'll probably need some work once you break out the shiny metals. :)

Anyway, ... those are default colors and that's my submission. Hope I win. :lol: I tried.

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#297682
Not to be snarky but the models don't look like they will render naturally- no fillets, incorrect proportions for gemstones etc... is it just me? If I was to render this to look photo-real I would have to remodel quite a bit of the scene. I would love to give it a go but ........ :)

Ivox- what file did you use to get it into Rhino?
#297725
Cary, you're correct about the scene modelling. It's definitely not modelled for Maxwell. Here is what I've done so far. I am using full ior's for the gold, silver and jewels. I had to remake the coins, the topology wasn't good for displacement. Anyway, much more to do. I'm not promising to finish this...

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Will there be a Maxwell Render 6 ?

With no support to Blackwell RTX 5000 we had to sw[…]