- Mon Apr 20, 2009 5:42 pm
#296258
Hi guys,
It's been a while since I've posted around here so I hope the community
is as responsive and helpful as ever before! Also I hope this problem was
not covered in older posts but if so, please embed a link so I can find it
and I apologise in advance.
Recently I came across a rather nasty bug which I thought was because
of a slightly corrupted file so I didn't take it too serious. But then I
experienced the same problem in an increasing number of files. I am
using the latest Maxwell Render core and plug-in for Autodesk 3ds Max
Design 2009.
The problem is with the shadows cast by the tree, as you can see in the
two attached images. I really thought I was going mental when I noticed it
first time as I really struggled to make sense out of what I was looking at.
As you can see there are weird silhouettes within the tree shadow coming
through as well as there are parts of its shadow and reflections missing on
the windows (AGS glass in use).
Those structures imprinted into the tree shadow area of the front wall are
objects which are way behind that face where the shadow is cast onto. I
tried assigning different materials to both objects with no visible change.
Furthermore I tried replacing the object receiving the shadow with a
simple block - unfortunately also without a change. Then I started to
hide objects which were behind the front building not affecting reflections
or shadows cast onto it too much - success!!
A few of those objects are cloned instances within Max, if this might lead
to any logical explanation? The tree and the brick building itself are not
instant clones and modelled/placed individually.
In order to eliminate any other sources for this phenomenon I double
checked all my geometry, as well as materials including all their maps
and bump values, etc.
Has anyone around here experienced anything like this before and would
be able to shed some light into this? Thanks a million for any help, advise
or explanation on this issue...
Jost

By jost at 2009-04-20

By jost at 2009-04-20
It's been a while since I've posted around here so I hope the community
is as responsive and helpful as ever before! Also I hope this problem was
not covered in older posts but if so, please embed a link so I can find it
and I apologise in advance.
Recently I came across a rather nasty bug which I thought was because
of a slightly corrupted file so I didn't take it too serious. But then I
experienced the same problem in an increasing number of files. I am
using the latest Maxwell Render core and plug-in for Autodesk 3ds Max
Design 2009.
The problem is with the shadows cast by the tree, as you can see in the
two attached images. I really thought I was going mental when I noticed it
first time as I really struggled to make sense out of what I was looking at.
As you can see there are weird silhouettes within the tree shadow coming
through as well as there are parts of its shadow and reflections missing on
the windows (AGS glass in use).
Those structures imprinted into the tree shadow area of the front wall are
objects which are way behind that face where the shadow is cast onto. I
tried assigning different materials to both objects with no visible change.
Furthermore I tried replacing the object receiving the shadow with a
simple block - unfortunately also without a change. Then I started to
hide objects which were behind the front building not affecting reflections
or shadows cast onto it too much - success!!
A few of those objects are cloned instances within Max, if this might lead
to any logical explanation? The tree and the brick building itself are not
instant clones and modelled/placed individually.
In order to eliminate any other sources for this phenomenon I double
checked all my geometry, as well as materials including all their maps
and bump values, etc.
Has anyone around here experienced anything like this before and would
be able to shed some light into this? Thanks a million for any help, advise
or explanation on this issue...
Jost

By jost at 2009-04-20

By jost at 2009-04-20
3dsMax Design 2011, Maya 2011, Maxwell Render 2.5.1, Dell Dual Quad Xeon 2.66 GHz, 8 GB RAM, Windows7, ATI FIRE GL V7350 DUAL 1GB