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By rusteberg
#295838
go big or go home.....that's a fun little project you got there curt!
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By NicoR44
#295844
Cheers guys :D

Thanks Magnus!! :D that's so cool :!: wooow no laser cutter??? I'm not used to that 8)

But I'll be going so much further than that 8) and everything needs to be producible, not that I'm going to produce it but still

I will also investigate the possibility to use (standard) servo engines to make (almost)everything work.

Here are a few more screens:
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By NicoR44
#295888
I hope so too :wink:

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By NicoR44
#295897
Thanks Tea_Bag 8) :)
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By Bubbaloo
#295905
Looking good. Is Solidworks nurbs or polygon based? I'd like to see a wireframe of your modelled parts so far. Curious about the workflow.
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By NicoR44
#295909
Thanks Brian! :)

It's nurbs/cad, here is a screen with wire:
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By Maximus3D
#295910
Isn't it actually solids that it uses ? not nurbsmeshes such as Rhino uses. Because it's all based around solids you will never really run into the same issues you do in Rhino with fillets and chamfers and boolean also works ALOT smoother and better with solids compared to nurbsmodels. But as always, i could be completly wrong about this. :) wouldn't be the first time..

/ Max
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By NicoR44
#295911
Hi Magnus, indeed it's solids, and as you say working with fillets, chamfers and booleans is soooooooo much better in Solid-Works :D
By yanada
#295928
Maximus3D wrote:Isn't it actually solids that it uses ? not nurbsmeshes such as Rhino uses. Because it's all based around solids you will never really run into the same issues you do in Rhino with fillets and chamfers and boolean also works ALOT smoother and better with solids compared to nurbsmodels. But as always, i could be completly wrong about this. :) wouldn't be the first time..

/ Max
Max the only reason you can get better fillets in SolidWorks than Rhino is the engine that the SolidwWorks using (Parasolids) is more sophisticated than the one Rhino has. Nothing to do with Surface vs Solid.

There is a lot of misconception out there that the solids defined in a "solid modeler" are somehow "more solid" than ones defined by a set of surfaces. But actually the system used by 99.9% of solid modelers is the "boundary representation" method which is using surfaces that are connected together at edges to make a solid volume.

The way that solid modeling programs define a solid is by a set of surfaces that touch each other along common edges to form a "watertight" skin that encloses a volume.
So surfaces are one of the elements that make up a solid model.


So Is Rhino also a solid modeler?
Yes. can work on both surfaces and solids, which is now the most common method. Long ago "solid modelers" like SolidWorks would focus their user interface on only working with solids, but these days they typically also allow working on surfaces individually or solids in combination with one another.
That's also the way that Rhino works, you can work on solids which are made up of surfaces joined at common edges, or you can also work on an individual surface level and then use the Edit/Join command to glue them together to make a solid.
By yanada
#295929
Also if you look close to Nico Model it lacks of continuity around the fillet area. SolidWorks fillet system is using G1 max G2 continuity which is not enough for Class A Surface Modeling...
Look an iPhone for example, most people think is a brick with some fillets apply to it, for sure is not. surface curvature continuous modeling even applies to something as simple as the iPhone...And that is one of the reasons why car designer for example using tools like Rhino, Alias, ICEM etc. :wink:
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By NicoR44
#295931
it lacks of continuity around the fillet area
Hi yanada :)

Not sure what you mean exactly, could you point those areas out? do you think it's something I should fix?
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