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By rivoli
#13630
good stuff. only a couple of things that bother me, i don't like that much the casted concrete texture (the map itself looks a bit poor), and those shoes look as they were never mapped at all.
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By Jun In Gi
#13689
hi ludi :)

looks great.

only critq i have thing is that it's looks so darker.

maybe adjust a bit bright? good job!
User avatar
By ludi
#13696
Hi

Thanks, you're right. I will optimize it in several points. You know, it's quite difficult to change Materials in a dark mateditor. :arrow: I'm looking forward to the maxwell Mat.editor.

?Question:
In a first try I have had a glas in front of the Wall-Painting, I wanted some reflections by a thin glas slice. But it was always dark and never transparent enought. Is it just a question of time (smpl level) or should I use other settings? I used the dimond preset.


Stay tuned & greex ludi
User avatar
By rivoli
#13706
ludi wrote:Hi

?Question:
In a first try I have had a glas in front of the Wall-Painting, I wanted some reflections by a thin glas slice. But it was always dark and never transparent enought. Is it just a question of time (smpl level) or should I use other settings? I used the dimond preset.
you problably need more bounces. usually to get a good glass, that is not black or dark, at least 10 or 12 bouces. other thing you may want to do is increase the abbe number (say around 120/150) to avoid noise due to chromatic dispersion. try this settings with the standard crown glass.
By DELETED
#13930
DELETED
User avatar
By ludi
#14411
Hi @ll

The latest rendering, hm i know, just finished works in this Forum... but it's a try of revision, some things are better - other worse (black regions)

This Rendering has taken 16h Rendertime on 3 PC in a network level 10-11 each node

greex Ludi

Image
User avatar
By NicoR44
#29448
Hi Ludi,

It maybe a very little, dirty, noisy short-animation, but WoooW very nice indeed, when you forget the noise it looks very real to me
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