- Thu Mar 05, 2009 9:57 pm
#293448
again today we spend several hours mssing out on a deadline because of texture path inefficiencies or corruptions.
Really a great pity that NL simply does not understand you can not have the end user hassle with texture paths. I can hardly defend the use of Maxwell anymore. An avarage project has a texture path problem solving planning of aound 50% of the total project. So half our costs are involved in getting the model to render.
Really a great pity that NL simply does not understand you can not have the end user hassle with texture paths. I can hardly defend the use of Maxwell anymore. An avarage project has a texture path problem solving planning of aound 50% of the total project. So half our costs are involved in getting the model to render.