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By daros
#292266
This is one of the most complex lighting conditions we tried out with Maxwell.
Almost only indirect light trough SSS.

sorry for the small and noisy 4 minutes sample.
Tomorrow i upload a clean image.
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a reference image.
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Last edited by daros on Mon Feb 23, 2009 4:57 pm, edited 2 times in total.
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By m-Que
#292268
Wow, :shock: impressive beginning,
I know, the place: it has RGB lighting, as far as I remember.
Waiting for an update!!!

PS: I wish I would get that sort of result in 4 minutes :?
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By -Adrian
#292270
What kind of funky wardrobe/store is that, incredible :)
By daros
#292278
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Last edited by daros on Sun Feb 22, 2009 11:53 pm, edited 1 time in total.
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By KurtS
#292283
-Adrian wrote:What kind of funky wardrobe/store is that, incredible :)
have a look here
By daros
#292295
Nice link KurtS, thanks.
The 3D model isn't' exactly how it should be. May we fix it.
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Last edited by daros on Mon Feb 23, 2009 11:54 am, edited 1 time in total.
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By Hervé
#292310
love the last one.... 8) 8) 8)
By yanada
#292311
:shock: I would love to see a multilight animation.
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By djflod
#292344
yanada wrote:
I would love to see a multilight animation.
+1

I would love to see a scene setup. :)
By daros
#292355
Modeled by Amal with Lightwave 9.3

The interior skin do not has any thickness here. Felix gives the thickness a few seconds before the rendering begins so you can work with a simple model.

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Here you can see the positioning of the fluorescent tubes.
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There are some small planes hiding partially the tubes from the camera.
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thats the SSS material
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Last edited by daros on Mon Feb 23, 2009 9:53 pm, edited 1 time in total.
By tokiop
#292366
wow, is that backlit sss through glass ? Very nice test, this should be in "breaking barriers" !

Felix can put thickness to sss objects on rendertime ? Like.. to leaves too ? That's interesting ! :D

So, is this a known issue?