I've tried some different SSS settings for skin. One pretty good combination for me was:
ND: 1.35
Scattering: 60,200,230
Transmittance: 235,45,10
Scattering coeff: 2500
Abs coeff: 550
Assymetry: -0.48
Then you can play with the roughness of the SSS component, I set it at 15. Then I blended a BSDF component with the color texture with a bit more contrast since it's lost a bit when blending with the SSS. I set the SSS at 100 weight and the BSDF at 70. The balance between the two is important and it depends a lot what type of skin you want. If it's supposed to be smoother skin the weight of the bsdf can be lowered.
Some examples under different lighting. This is really the most difficult thing about SSS, to make it behave predictably under different lighting. So far I found this easier in Maxwell than other renderers, where it might look ok with a side emitter, but then with environment lighting it doesn't look at all right.
(the head model is from
http://www.ten24.info/oldman/tutorial.htm )

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