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By kooma
#290412
Hi,

I think this is a nice, but I would change the red metal chairs. maybe try it with a lower chair in a natural colour like this and a white pillow.
Image
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By frosty_ramen
#290413
Kooma,
The chairs are extruded plastic, and chair type and color was mandated by my boss (i work for the manufacturer).
hope this doesn't limit other critiques

dan
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By Fernando Tella
#290414
Why not just use sunlight with sky? I think using studio light is making shadows become too dull and soft for a daylight exterior scene. Maybe you could add a beach & green picture in the reflections channel in "Image Based Environment"
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By jvanmetre
#290416
Not lighting tips but...those screws and openings are very distracting to the eye...are they stainless?...how about powdercoating red or recess them and/or cap the opening.

Is it possible to add some sand or other debris to the deck?

jvm
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By KurtS
#290417
I think the lighting and the rendering looks good, but anyone that knows the basic principles of perspective construction/drawing will probably find the placement of the horizon in your background photo a bit disturbing...

This is where it should be placed if you want to keep the current camera position:
Image
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By frosty_ramen
#290419
Fernando, i think ill give that a try tonight.

Jvanmetre, the fasteners on this line of furniture is all stainless steel, so i don't have too many options with that, i would love to add sand/debris but im not sure how exactly i should, any tips?

KurtS, WOW, uh not something that i obviously thought of, thanks for the tip.
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By Rickyx
#290424
KurtS wrote:I think the lighting and the rendering looks good, but anyone that knows the basic principles of perspective construction/drawing will probably find the placement of the horizon in your background photo a bit disturbing...
Maybe is falling... :wink:
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By Bubbaloo
#290425
Fernando Tella wrote:Why not just use sunlight with sky? I think using studio light is making shadows become too dull and soft for a daylight exterior scene. Maybe you could add a beach & green picture in the reflections channel in "Image Based Environment"
+1 Definately! (Unless you want the studio/backdrop cloth look.)
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By Fernando Tella
#290432
Maybe you could also add some more palms around the scene hidden to camera to make it a bit more protected from hard sun and give some extra reflections/refractions. Try to match the location of the palms in the picture.
By kami
#290433
I don't know if you would notice a lot of those palm trees.
except maybe one which casts shadows on the chairs. but I have the feeling that there are already some nice shadows. maybe they could be a little stronger.
the material of the chair does not look at all like plastic, but more like a rough metal.
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By frosty_ramen
#290447
Fernando, there are 3 palms in the scene (instances) that i am using for shadows, and it is possible that the additional emitters are just completely washing them out.

Kami, i have been working on this material and its just giving me troubles http://www.maxwellrender.com/forum/view ... hp?t=30535 any suggestions would be greatly appreciated.
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By Eric Lagman
#290452
Also the direction of shadows from the chairs do not match the shadows in your hdr background image very well. The sun looks closer to high noon where your chairs have long shadows that are too weak coming from the back emitter plane. I would avoid the studio lighting like was said earlier. Work on your materials. The wood deck and chairs both need work. Fix your perspective and it should be more realistic.
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By deflix
#290461
completely agree that you use sunlight. As everyone has said;

Adjust the horizon
Delete the emitters
Activate environment+sun
Decrease the roughness of the chair material

Do these things and you'll be most of the way there......;-)
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By frosty_ramen
#290525
Any suggestions on how sand /debris can be added in 3ds max?

thanks again all for the suggestions.


dan

So, is this a known issue?