Everything related to http://resources.maxwellrender.com
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By Hervé
#288556
rust >> dust >> wind.... :cry:
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By Bubbaloo
#288717
I recall seeing an interview with one of the guys from a major animation studio (can't remember which one) and he showed how they created realistic looking skin shaders. The shaders had about a dozen different layers; blood, veins, dermis, epidermis, etc. It was crazy complex. I honestly have doubts that it can be accomplished in Maxwell using one surface and a shader. It seems like it needs multiple layers of modeled surfaces with multiple shaders. Don't get discouraged though, if anyone can do it, it's you! :wink:
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By Maximus3D
#288721
Hehe i know what you mean Bubba, skin is a multilayered surface with many subdermal layers of veins, fat and skincells that stack up to a full skin surface. It's what makes it a real bitch to reproduce with Maxwell. But i remember "Mahai" :D he made a pretty good looking darkskin shader not long ago. Wonder if he had more success with it since then..

Usually you don't model all the different surfacelayers of a skin, that would require a infinite amount of work hehe, but you have a complex shader like the one for mental ray that very nicely simulates all the layers of a human skin with different absorption and properties and maps for all layers. It's very powerful!

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Btw Bubba, thanks! :)

/ Max
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By NicoR44
#288758
Bubbaloo wrote:Whoa!

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Hey!!! I know that guy :D :
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