Please post here anything else (not relating to Maxwell technical matters)
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By Q2
#287952
Nice features, but physically based renderer does not mean physically correct renderer, right. Or am I missing something here?

One nice thing is the fact that you can interactively adjust your reflections though. I need that EVERY day and have a hard time using maxwell studio.

Well, I guess we have to wait and see final renderings from the shaderlight guys to make a judgement.
By wimver
#287968
shaderlight looks almost too good to be true, but also looks very CG to me. Maybe it is because the product is not finished yet, but if I were the company, I would not show something like this if the final result should be way better. it scared me off anyway, and I have seen similar things in Modo's preview mode.
I would be the happiest person in the world if only the lighting/reflection preview would be like that in Maxwell, don't care about remapping uv or redefining textures after the final render. Fail to plan and you plan to fail, is my motto...

wim
Last edited by wimver on Sat Dec 20, 2008 10:06 am, edited 1 time in total.
By wimver
#287969
plus, I haven't seen any true transparency w refraction in the scene....
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