Hugh wrote:What would be handy is a slider that defines the cut-off roughness value between caustics and indirect light.
I'm not clear on any of this to be honest - as far as I was aware 'caustics' is a word that cg people use to describe all direct reflected/refracted light in nature - regardless of specularity or nd. Perhaps my understanding is too limited but it doesnt strike me as an issue to provide a black and white function for turning this off. Mihai give us a hand here!
mrcz wrote:It looks to me as a reflection from a top of heating units, so maybe material of these units is the culprit.
Its definately not the lighting elements - what it is is direct sunlight hitting the floor and being reflected up in this noisy manner. You dont see the pools of light on the floor for some reason - possibly because of the high nd and low roughness of the floor although the beahviour doesnt seem 100% correct here.