Not there yet? Post your work in progress here to receive feedback from the users.
User avatar
By NicoR44
#286778
Thanks Tom!! :) I'll do better than only whisper, when I'm at home I'll send you both materials, the chroom is simple mat wizzard, the white material I created myself.
and any adjustments are more than welcome!! :-)
User avatar
By NicoR44
#286917
Bigger :wink:

And the new corrected vents:

Image
By yanada
#286919
great model Cert :shock: do you use t-splines to convert silo model?
User avatar
By ivox3
#286922
hey Cert ! ....... :lol:

Nice vents ! ...... how the hell you do that ? :)

Individually or cut a single surface?

In my mind I'm thinking some kind of crazy UDT cage edit on a single surface that's been cut ...... ? ...crazy right ? :lol:
User avatar
By NicoR44
#286948
Thanks guys! :lol:

Hey Chris, you know I'm much lazier than that, I just modelled it in Silo, exported the refined Mesh and imported in Rhino.
Btw, I indeed tried to convert the (unsmoothed) mesh to splines using T-splines, and that goes remarkably well!!
But in this case it's not necessary to convert it.
User avatar
By ivox3
#286971
I like that way better. ;)

So the export goes smoothly unit-wise ? ie. , ...no scaling in Rhino ?

How about orientation ? I've found hat when going from Modo to Rhino XY axis is flipped and I can't seem to figure out how to fix it. :oops:
Last edited by ivox3 on Sat Dec 06, 2008 4:39 pm, edited 1 time in total.
User avatar
By NicoR44
#286977
Hi Chris,

I can set the scale factor when exporting from Silo, and it's the same in Silo XY axis are flipped, so I think it's rhino who is wrong here :-)
User avatar
By NicoR44
#287037
Another top down, and the replacement for those ugly wipers:

Image

Image
User avatar
By NicoR44
#287056
Thanks Brian, and YES indeed :lol: :wink:
User avatar
By Bubbaloo
#287059
Hey, I noticed this area:
Image

It doesn't seem to be a smooth transition. I'm not familiar with this (foreign :lol: ) car, so I was wondering if it is right.
User avatar
By NicoR44
#287060
hehehe it's correct, check this earlier render I did :)
Image
User avatar
By NicoR44
#287116
Update on the wipers :)

Image
User avatar
By NicoR44
#287125
More wipers :)

Image
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 11
render engines and Maxwell

You could be right about AI, but actually I prefe[…]