All posts relating to Maxwell Render 1.x
User avatar
By Tyrone Marshall
#27969
tonfarben wrote:Tyrone,
With your material, I do not get it: How did you achieve the glass-alu material? These must be an alphamix?
This is what i wanted to ask. I want to have maybe a metal box and on it I want the maxwellrenderlogo which I have on my harddisk. So, in Cinema I go this way: In Photoshop I make an Alphachannel for the letters of the logo. Save that as tiff. In Cinema I apply a metalmaterial on the box (uv-mapping) and the n I apply the logo with flat mapping (material with tiff loaded to alphachannel) and no tiling. So How can I achieve this with Matador?

I didn´t really understand what you mean with mapscaling? What do you wanna do?
I texture the object in Cinema, until it is fine, bake that into a UVW-Tag and then I export with riptide. Then I assign material in Matador, load the bitmap, leave the settings as they are, except changing cubemapping to uvmapping and this works for me.
The material is not glass, it only looks like it is glass because of the contrast of the image. I it is only aluminum with high bump mapping. I will try what you have done. Set mapping in Cinema4D. You are not really baking the texture right? That means you have a light source in the scene and you are embedding that information into the texture.

Confirm this technique. I will set up a polygon object. It will come with its own UVW tag. I will then assign an material with a map. I will adjust the map to the scaling is what I want. I will then export this using riptide. I hope it works! Sounds very simple.

I will post the mxl scene later today so you can study the object in matador.
User avatar
By Tyrone Marshall
#27978
I got UV maps to work with UV objects. I think it was the fact that I was exporting with the map in TIF format and then using a jpeg. When I exported with material using Jpeg and assigned the image back in Matador with a JPEG the UV mapping works! Scaling does not seem to work but as long as I can et this in Cinema 4d Great!

The scene set up technique works everytime I use it (Frontal Project - Y axis up, Z axis point at you and as long as X axis is either left or right it works everytime.)
User avatar
By bakbek
#28089
I use it too... i think it's quick on setup, and it is very good. but i still need to test it some more with texturing.

here is a quick one.

Image
User avatar
By Tyrone Marshall
#28128
bakbek wrote:I use it too... i think it's quick on setup, and it is very good. but i still need to test it some more with texturing.

here is a quick one.

Image
Bakbek, let me know if you figure out how the map scaling works, I got it to work with cubic, and the rest except uv mapping.

I am referring to the u,v,w map scaling just below the mapping method pull down.

To get the other mapping methods to work except uvw with scaling, you have to input your new scaling, select another mapping method then reselect the mapping method you want, each time you make a map scaling change or else matador light does not recognize the change.

UVW mapping is the only one that I cannot get to change, if I can get just that option to change this will be truly wonderful.
By daros
#28161
Hi,
Sorry but no UV scaling availble at moment.
I ask the programmer if it's difficult to implement it.
If not you can download the UV scaling working version in a few days.

David Rossmann
User avatar
By macray
#28247
@tonfarben: I already modelled a Keyboard. If you want to have a look at a maxwell render of it: http://www.c4dboard.com/index.php?showt ... st&p=94551
Unfortunately I wasn't able to map the texture on it, but thanks to matador I will try it today in the evening. Tell me if you'd like to use it. It's pure C4D.
User avatar
By oz42
#28251
I'm having the same problem as construsol. I can map a diffuse map (with UV mapping) OR a bump map (with UV mapping) but not both.

The maps seem to override each other. I've tried it with various different maps (specular, reflection, etc.) but they all seem to have the same effect - only one map is used at any one time. (the first you defined, I think).

Has anyone had any success mapping more then one component?

Also, sorry to bang on but - I'm exporting from XSI as a *.obj and have to go through Wings3D and export again as *.obj in order for the UV mapping to work correctly. Could this be implemented to work directly from *.obj export from XSI? (daros I've put the two *.obj files on the ftp)

Thanks...
User avatar
By macray
#28463
The same problem with me, thats why there are no figures and numbers at the keyboard. The Cinema version features a parent-objekt with the texture. But in maxwell it is simply not possible. Even if I try to use the same map on all keys differently, shifted via offset... It is not possible. Because I get a error for invalid vuw-tag, even though I don't use one.
User avatar
By spekoun
#28529
Firstly I must Thank very much to Daros and "company" for Matador!! I am C4D user and Matador survived me from my Cinemaxwell dissapointing.
Matador is cool, simple and usefull. But one little think i would like to have. Deleting layers an merging objects with current scene. Do U thing it is possible to implement???
Thanks a lot again for Matador!!!
By daros
#28534
Yes. the next version will have merge funtions like Matador Remote.
At moment you need to export the model from C4D with the added or modified layers and the simply reload the scene in Matador light. The scene form Matador Light (mxl) contains a direct link to the exported object (obj,3ds or lwo).
Since scene loading is veary fast in Matador Light it is no so dramatic.
David Rossmann
By pavel59
#28535
Hi Daros, I also like your software and it appears to make MR quicker than usual, maybe due to the more free resources available.

I only find the camera handling a bit messy, it would be very nice if you could ollow a kind of general rule for moving in the scene. I mean, in Maya you press ALT+mouse buttons, in Rhino you press SHIFT or CTRL + mouse buttons, in Matador I find it a bit tricky to manage my scene in the window.

Am I the only one with this problem ?

I will use it more and then I'll come back with new requests, I think.

Thanks again and keep doing this superlative job.

Have a nice day

Paolo
User avatar
By Maximus3D
#28541
You're not the only one to point it out regarding the camera and the object handling such as rotation and move. Me amongst several others been adressing those issues before in this thread. I would be very happy if they could solve those issues, then i could ditch 3dsmax and only use this otherwise nice small program.

/ Max
User avatar
By spekoun
#28575
That is a good news for me. It can leload .obj files so i can add objects!!! That is great. It is enough for me! Now i can remove objects too. I do not need merge any more. I am happy!!! ;-)
I did some test with UV. It works fine. But Matador can not handle more than one UV mapped texture in one material. And it is bad news for me. I can not combine diffuse and bumb. In cubic mapping it is O.K.
I would be much more happy when you would correct it. ;-)
Look at my tests here: http://album.volny.cz/m.hons/browse.php ... wse_page=0
Thanks a lot daros for quick reply
User avatar
By Tyrone Marshall
#28577
spekoun wrote:That is a good news for me. It can leload .obj files so i can add objects!!! That is great. It is enough for me! Now i can remove objects too. I do not need merge any more. I am happy!!! ;-)
I did some test with UV. It works fine. But Matador can not handle more than one UV mapped texture in one material. And it is bad news for me. I can not combine diffuse and bumb. In cubic mapping it is O.K.
I would be much more happy when you would correct it. ;-)
Look at my tests here: http://album.volny.cz/m.hons/browse.php ... wse_page=0
Thanks a lot daros for quick reply
spekoun, have you figured out a way to position or move a map around the object using cubic? Lets say you have your scale the way you want it, but you want it to be at a particular position, have you found a way to do this with Matador?

I like your tests!
User avatar
By spekoun
#28595
Hi Tyrone.
I think in Matador you can only scale cubic mapping. No moving is possible, I think.
Yes, it seems it is possible to control positioning and scaling texture via generating UV map in Cinema.
My way was (same like tonfarben's):
Crate promitive, make editable, delete UVW tag.
Then set mapping and scale of texture. Scaling must be done with coordinates not with tilling.
An then from menu texture in object manger create UVW coordinates. Thats it. Than looked my cubes like in C4D.
:-)
P.S. hope you unerstand my english ;-)
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