Not there yet? Post your work in progress here to receive feedback from the users.
User avatar
By frosty_ramen
#285728
Hi all,
Just ran into an odd need, a pillow with fringe.
im not really sure how to go about making fringe on a pillow.
the only idea i had was add a plane to a pillow that would disect it and that plane would have a texture at 0, 90, 180, 270.
Anyone with a better idea, or made one in the past?

Here is the pillow with fringe that i have to replicate.
Image

Thanks
Dan
User avatar
By frosty_ramen
#285747
Mattia Thanks for the .... humm inspiration

- Tea_Bag, yeah thats atleast a starting point



dan
User avatar
By KurtS
#285755
I think it could be done with clip-maps. have a look at this MODO-example -
User avatar
By Maximus3D
#285759
Isn't that some sorta long strands of thread or something like that, if so then use a hair/fur plugin or feature of your 3d modeling app and let it do the job for you, it should work beautifully for such a model. Clipmapping, displacement or any similar method might end up looking cheap and poor.

Atleast this is how i would approach such a problem..

/ Max
User avatar
By polynurb
#285774
Bubbaloo wrote:Uh, good luck. Why not model every fiber? :lol:
very inspiring Bubbaloo..... I had to give it a go :lol:

was pumping cad all week long, so i was up for a little organic modelling...

this took about 20min, all done within Rhino, using array along curve, a random deselection script (free), box edit plugin and curve piping plugIn (both free) and a some cage editing.

with a little more time & love to details, the result could be decent...


Image
User avatar
By mashium123
#285826
Yes, I guess it's doable... if a bit of time is invested in the settings and options it could come quite close, I'd guess.
Btw: this is c4d's hair module. Quite standard without too much indivdual efforts from my side.
Image
User avatar
By frosty_ramen
#285853
Thanks a lot guy's for the advice if i have a chance i'll make a go of it, but at this point they might just use a studio shot.


-Dan

So, is this a known issue?