Any features you'd like to see implemented into Maxwell?
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By def4d
#285684
Hypsis wrote:I think def4d meant that ironically with a tint of sarcasm.
You're right, but i didn't want to say bad words, just to tell the fact that today we must use another renderer to bake
My customers want to walk-through Maxwell renders, and i'm sad to say "impossible"
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By subspark
#285686
But it's not impossible. Thats why NL have already confirmed that they are planning on implementing a baking solution in a future version of Maxwell.

Paul.
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By Maximus3D
#285687
I admire your persistance on this particular topic subspark :) from the beginning you been nagging about this baking feature and you still keep going at it. But i think you need to try to understand that this will most likely never show up in Maxwell, atleast not within a normal human lifetime. Find yourself another solution and another tool that does the job.

There's a bigger chance aliens from outer space will come and visit us than there's a chance we will get this baking thingy for Maxwell. :D

/ Max
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By tom
#285688
Paul; unofficially speaking, I'm sure Maxwell Render will not have something to do with any kind of baking and I do not remember such a promise. This doesn't mean Maxwell Render will not have other superior solutions than baking. We always aim developing direct shortcuts to reality and not interested in any biased target.
By Hypsis
#285695
other superior soltions? Now that will keep the rumour pot cooking :)
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By deflix
#285697
Bubbaloo wrote:
deflix wrote:This cannot work
That's a pretty bold and definitive statement! :wink:
Apologies - does sound a bit strong headed I admit!

What I mean is that 'texture baking' technically is not possible with a view dependent renderer in the strictest sense without some kind of complex yet-to-be-designed (biased) process. I frequently encounter mis-understandings in the CG world such as this. As far as I know the late great Lightscape (since deliberately killed by autodesk) was the last true dynamic radiosity rendering solution available - designed by dr greenberg of cornell university - and the inventor (arguably) of computer graphics. This facilitated what has become known as 'texture-baking' which is a relatively crude way of deploying real-time in a 3d model, by creating textures for each surface as derived from the radiosity solution. The problems however were numerous, not least for example that the effects of light vary with your viewpoint in ways that are not covered by this approach.

If you are interested in real-time technology then may I suggest you look at what people are doing in the games industry, partculalry with regards to some of the most respected 3d engines out there presently, such as cryengine2, source, dunia and unreal3. Using bsp implementation, and numerous state-of-the-art bespoke appraches this technology is freely available tio experiment with in a non-commercial manner. Something I looked at back in 94 with the original quake engine.

You will find that given the nature of the beast - games engine technology is nothing short of staggering, with some of the finest minds in the computer world at the helm.

my advise would be to start here - www.crymod.com

As a footnote I should add that with Maxwell this is a at odds with the core ethos of next limit which rightly in my view is about mirroring reality. Multilight for example (strangely viewed as an add-on), is simply incredible if you think about whats happening there, and is also real-time in a manner of speaking. The term here in the UK is 'horses for courses'!!

TOM - r.e. fryrender - whats the deal with that software - it seems (for various obvious reasons) that fry and maxwell probably started life togther and that those involved fell out or something! - am I on the right lines?
Last edited by deflix on Fri Nov 21, 2008 2:05 pm, edited 3 times in total.
By JTB
#285698
tom wrote: We always aim developing direct shortcuts to reality and not interested in any biased target.
Good... :wink:
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By subspark
#285701
Cool it off people. This is not a fight or a rant, just a regular feature request. Lets get our perspective hats on gentlemen.

Paul.
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By deflix
#285705
everyone is cool - just responding to a request that in some ways doesnt make sense, and trying to rationalise why this is. The beauty of a thread is that it can evolve........no?
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By subspark
#285756
Thats fine. But your missing the point. I made this thread a while ago, someone dug it up, said it can't be done (contradicting NL's evaluation of the request) and I ask why? What makes maxwell unable to approximate its rendering to accommodate baking to a set of UVs coordinates despite what Next Limit have already assured us. Please explain to those of us who are not quite as familiar with the inner workings of the maxwell system.

I'd appreciate that. Remember, I didn't dig this topic back up.
NL confirmed and I stress CONFIRMED baking as a future feature in another thread, which I have searched for but cannot find.

So perhaps your right, someone from NL realized what you have, and covered their tracks. But I still want to know why all the naysayers believe this is impossible and why approximations are unlikely?

For all intensive purposes, NL might have just thought, "Oh well since its such a popular feature, we'll just let the scene's lighting solution bake in what ever approximate accuracy is available for a particular set of UV coords. It's good enough." Am I not making sense people?

Cheers,
Paul.
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By Frances
#285764
deflix wrote:...r.e. fryrender - whats the deal with that software - it seems (for various obvious reasons) that fry and maxwell probably started life togther and that those involved fell out or something! - am I on the right lines?
fryrender and maxwell have never had any association whatsoever. So you are on the wrong lines.
By numerobis
#285765
tom wrote:Paul; unofficially speaking, I'm sure Maxwell Render will not have something to do with any kind of baking and I do not remember such a promise.
:?

...I remember it like it was yesterday.

http://www.maxwellrender.com/forum/view ... ght=baking
oscarMaxwell wrote:Yes, there are plans to support this feature.
:roll:
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By subspark
#285770
Thats EXACTLY what I was looking for numerobis thank you. I found that post yesterday however I was looking for the official NL Developer stamp under the avatar.
Last edited by subspark on Tue Nov 25, 2008 3:23 am, edited 3 times in total.
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By tom
#285771
Question says > ...some form of baking...
Answer says > ...there are plans...

Trying to make promises out of thoughts and plans is not very accurate. Because it seems like Oscar's word has been understood as "Yes, one day we will have texture baking like in Sitex's BakeAIR." Obviously, this is not the case. In general form, the nature of available "baking" (render to texture) technologies are not very interesting to us and we don't find them challenging enough or don't want to make Maxwell "yet-another-realtime engine with baking support". You're free to wish anything but it's misleading when you generate inaccurate expectations.
Last edited by tom on Sun Nov 23, 2008 4:02 am, edited 1 time in total.
By numerobis
#285773
tom wrote:...In general form, the nature of available "baking" (render to texture) technologies are not very interesting to us and we don't find them challenging enough or don't want to make Maxwell "yet-another-realtime engine with baking support". ...
ok, thanks! so we'll wait and see... :wink:

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