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User avatar
By Bubbaloo
#264617
I sat down this weekend to model something quick and easy so I modelled the glass sitting on the computer desk next to me. Then I thought since I am trying to learn Realflow also, I might as well pour some milk in it. Well, here is my start. Here's a clay render and wire screen grab of the glass. Pretty simple:
Image
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And here is the "milk":
Image
User avatar
By Bubbaloo
#264620
And here is the first test render with materials:
Image

I'ms till not satisfied with the liquid. It looks like sour lumpy milk now...
I need to work on the realflow side of it a little more.
User avatar
By ivox3
#264621
Exactly how long has that milk been in the fridge ? :lol:

Seriously though --- I'm guessing that's because your maxed out at 50K in the particle count ?
User avatar
By Bubbaloo
#264624
No, the max is set to 200k, but I'm not sure what the count reached. There's just so many settings and they are all very sensitive. Trial and error. I played with it some more tonight and it is getting closer. I wound up modeling the opening of a milk carton which helps the shape of the stream. Before, it was just coming from a circle emitter. My home computer is just so slow... Hit simulate and go watch an episode of Lost with the wife... :) Tips and suggestions surely welcome!
User avatar
By simmsimaging
#264626
Good start Brian.

To help with some of that lumpiness you may want to play with a few things:

The in the mesh settings for your emitter you can try a smaller radius and a higher blend factor. Not sure what you have been trying, but the blend can often be up in the 200-300 range, so don't be afraid of high values there.

With that you can lower the polygon size to start getting a finer shape and mess with the filter settings for the mesh as well. They are hard to understand and the docs were not too helpful to me, so you may just need to play around a bit. One thing to keep in mind is that they are quite sensitive so upping the "relaxation" from 1 to 1.3 or 1.4 can make quite a difference in my experience.

Last: add lots of particles if you find you are getting holes when you starting tightening up the mesh. One quick way to increase your particle density for meshing is to use the bin loader and load up a couple of versions of the same particle sequence, but offset by a frame or two. That will give you double the particle count very quickly - but is obviously only handy for thickening things up for meshing, not for dynamics.

If you are finding it slow (and it can be *slowwwww*) try disabling the viewport (alt-d if I remember right) That makes a big difference on my machine. My license will only use 2 cores at most, so it really helps me.

Hope that helps

b
User avatar
By Bubbaloo
#266794
Got a little time to play with the settings in RealFlow. Still not completely satisfied with the results... Getting better, I think, though.
Image
User avatar
By Bubbaloo
#266948
New render posted in my gallery. I'm calling this one finished. Next! :wink:

Thanks for the help, guys!! Next time you're in town, call me. I'll buy you a... milk. :lol:
User avatar
By Bubbaloo
#284526
Well, I switched the milk material with the milk sss preset, here is the result:

Image

I found that the SSS material doesn't work with a mesh that intersects the glass, so I can only use it before it starts to fill the glass.
User avatar
By djflod
#284542
looking very milky :)

i love the texture of your cutting board
User avatar
By -Adrian
#284545
No, this time i am not convinced.

So, is this a known issue?