- Wed Oct 29, 2008 2:28 am
#283715
it'd be great to be able to render imported nurbs surfaces.
the surfaces should be tesselated up to subpixel-level as renderMan does automatically.
also like this, edge problems where tesselation problems cause gaps between the shells could be eliminated (plus no huge meshes had to be exported.)
would be nice ..
the surfaces should be tesselated up to subpixel-level as renderMan does automatically.
also like this, edge problems where tesselation problems cause gaps between the shells could be eliminated (plus no huge meshes had to be exported.)
would be nice ..


- By Jochen Haug