- Thu Oct 23, 2008 10:33 am
#283220
Hi!
I could need some input in going about creating a material such as this:






It's called "Crushed" and seems to have a bit of that custom falloff effect. Here's the displacement/bump map I've made from a scan of the fabric:

Initial thoughts are to use a displacement map in combination with the .r2 from eg. the towels in the material library. Seems this might be a way to go, however - I wonder if there's a good way to do this without the displacement since it increases the render time so much.




Would normal maps be feasible, do a better effect than bump?
Thankful for any input
- Björn
I could need some input in going about creating a material such as this:






It's called "Crushed" and seems to have a bit of that custom falloff effect. Here's the displacement/bump map I've made from a scan of the fabric:

Initial thoughts are to use a displacement map in combination with the .r2 from eg. the towels in the material library. Seems this might be a way to go, however - I wonder if there's a good way to do this without the displacement since it increases the render time so much.




Would normal maps be feasible, do a better effect than bump?
Thankful for any input
- Björn
industrial design and visualization (http://www.syse.se)