tom wrote:Frances wrote:tom wrote:...and a great artist is nothing without audience.
Perhaps an artist cannot be proclaimed as great without an audience, but then neither can a 3d visual.
Right. Then it must be the engine which makes it a 3D visual.

It is not the hammer that builds the house.
ETA, a 3d visual could be composed of good modelling, good texturing, good lighting and good camera work - but not necessarily be great. As Herve said, (to paraphrase) it is the thought behind the work that can make it great. Thought that goes into composition, thought that goes into what the artist or illustrator intends to convey with the visual. A stellar representation of a poor design is still just a great picture of something bad. But who decides what is good design or poor design, and what constitutes poor composition or camera work in a visual? The viewer. So I guess it could be said that it is the viewer who makes a work great?
For interior visualization (I know, it's boring to many people here), I like an image that goes beyond looking good and actually evokes something in the viewer. Preferably the feeling that the designer wishes someone to have when they are in the actual space, whether it's peace and tranquility, or energy and vitality.