- Tue Sep 30, 2008 1:53 am
#281382
My question is this.
Some render engines seem to like more 3D detail than others. (High poly counts vs low). How does Maxwell Render prefer things? For a given render should I try to keep the poly counts low on things lets say in the distance, or is it ok to give it what you have and go?
Also, lets say I'm using a flat surface for a simple floor (no displacement), should I just use a plane with like 2 triangles, or is it better to have it subdivided more?
I apologies if this is answered someplace, I didn't find the answer yet on the forums, but I may not have searched for the right terms yet. And I don't remember seeing anything in the manual mentioning this (yet) there is a lot to absorb so maybe I missed it, and I'll find it as I go over things again.
Some render engines seem to like more 3D detail than others. (High poly counts vs low). How does Maxwell Render prefer things? For a given render should I try to keep the poly counts low on things lets say in the distance, or is it ok to give it what you have and go?
Also, lets say I'm using a flat surface for a simple floor (no displacement), should I just use a plane with like 2 triangles, or is it better to have it subdivided more?
I apologies if this is answered someplace, I didn't find the answer yet on the forums, but I may not have searched for the right terms yet. And I don't remember seeing anything in the manual mentioning this (yet) there is a lot to absorb so maybe I missed it, and I'll find it as I go over things again.

Maxwell 2.5.1.1 OSX 64bit • Sketchup Pro 8
Mac Pro • 2.66GHz x2 Dual-Core Xeon • 8GB • Mac OS 10.7.1
Don't anthropomorphize computers.
They hate that.
Mac Pro • 2.66GHz x2 Dual-Core Xeon • 8GB • Mac OS 10.7.1
Don't anthropomorphize computers.
They hate that.