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By -Adrian
#280941
Very nice. Apart from the noise pattern and too regular surfaces, this is extremely realistic, which is a wonder considering the scale and viewing angle.
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By deflix
#280948
Thats a really convincing render - can I ask how you deployed your lighting/emitters?. have you mapped behind the windows with MXi emitters created in photoshop for example? It looks like some technique was used to bypass having to have so many emitters in a scene with such a large scale.............if you could share would be appreciated.

Also rendertime/resolution would be useful.

One of the best large-scale temporal renderings ive seen to date using maxwell!
By daros
#280949
Many thanks to all!
i think the first thing to fix is the colour temperature of some of the street level lighting.
Tomorrow the next update.
Thanks again.
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By deflix
#280953
well as we say here in London - that is well wicked man!
By daros
#280956
an update with different lighting.

Image
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By KurtS
#280959
great rendering!
My only crit is the horizon: It's placed to low.
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By Asmithey
#280960
Absolutely incredible!!!!
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By deflix
#280990
so i assume you have grouped emitter polys together and then used different temperatures in different groups so that the scene can be fine tuned in ML? Is there any image based lighting or are you using a dusk sky system? - I had always doubted MW for this kind of work- so you have proved me wrong with this image (and render speed)
By daros
#280992
Yes deflix, there are warious emitter groups with different temperatures.
We are working in this days on a 4-5 times bigger scale project ( YAS Island, Abu Dhabi) with about 80.000 light sources and a lot of glass surfaces and MR beahves very well i must say. We will show this work in a few weeks.

Thanks KurtS and Asmithey!
By daros
#280998
some lighting adjustments to the tall tower:

Image

So, is this a known issue?