Very nice. Apart from the noise pattern and too regular surfaces, this is extremely realistic, which is a wonder considering the scale and viewing angle.
If you wish to make an apple pie from scratch, you must first invent the universe
-Carl Sagan
Thats a really convincing render - can I ask how you deployed your lighting/emitters?. have you mapped behind the windows with MXi emitters created in photoshop for example? It looks like some technique was used to bypass having to have so many emitters in a scene with such a large scale.............if you could share would be appreciated.
Also rendertime/resolution would be useful.
One of the best large-scale temporal renderings ive seen to date using maxwell!
Many thanks to all!
i think the first thing to fix is the colour temperature of some of the street level lighting.
Tomorrow the next update.
Thanks again.
Hi defix.
that's the original rendering. About 4 minutes with on 40 cores. http://updown.stack-studios.com/nextlim ... tcity2.jpg
Every light source is a 3 or 4 sided polygon. about 1000 emitting polygons. No MXI emitters.
Thanks!
so i assume you have grouped emitter polys together and then used different temperatures in different groups so that the scene can be fine tuned in ML? Is there any image based lighting or are you using a dusk sky system? - I had always doubted MW for this kind of work- so you have proved me wrong with this image (and render speed)
Yes deflix, there are warious emitter groups with different temperatures.
We are working in this days on a 4-5 times bigger scale project ( YAS Island, Abu Dhabi) with about 80.000 light sources and a lot of glass surfaces and MR beahves very well i must say. We will show this work in a few weeks.