- Wed Sep 10, 2008 2:30 am
#279981
I have a small (3 part) assembly that I am trying to render. The assembly has 4 SW lights -- 3 spot and 1 point. The lights are all less than 2 m in distance from a part that is approx .5 m in size. I export to Studio just to double check on everything. All of the emitters appear to be correct in Studio. When I start the render, everything seems fine. The Multilight panel appears OK and the render itself appear OK. However, when I set the "environment" light to 0, the 3 spot and 1 point light do not light the scene. I have tried setting the Multilight sliders to 10000, I have changed to emitter material so that emits 10000 watts. Nothing seems to make a difference. I have used this same technique many times in the past lighting a concrete material against a black background without problem, but I'm using reflective metals for this particular part. The problem does not appear to be insufficient ISO or Shutter.
I know that the general approach is to create "emitter" panels, but I've resisted this approach so that everything is "stock SolidWorks". Any insights or suggestions would be most appreciated.
---
Ken
I know that the general approach is to create "emitter" panels, but I've resisted this approach so that everything is "stock SolidWorks". Any insights or suggestions would be most appreciated.
---
Ken