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By lukasso_dm
#279527
Hello everyone,

As I'm learning Maxwell there is one paramount problem that troubles me. Namely, the enigmatic behavior of displacement. So here is what happens: I take a grass material for my exterior and optimize it for scene A. It looks great, just as it's supposed to. Than, I use the same material for scene B, and follow the same technique, adjusting tiling, setting the proper height, and even changing the precision to adaptive. This time however, regardless of what I change I get a completely flat surface. Please give me some hints as to what I'm doing wrong.

Great Thanks in advance!
Lukasz
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By KurtS
#279528
does the surface that you apply the grass material to have the exact same size in the two scenes?
By Becco_UK
#279529
Does the 'grass' surface in your second scene have enough sub divisions?
By lukasso_dm
#279533
The two surfaces are of different size but I adjusted the grass material accordingly, by using the scale option in the UV Parameters tab. The first one is a "toposurface" imported from Revit, and the second one is a quadPatch from 3d studio max, with more than enough sub divisions.
By JTB
#279535
Check if scale is ok.
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By Mihai
#279549
Post a screenshot of your displacement settings. Is the quad patch exported from max as an instance?
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By Bubbaloo
#279557
I am willing to bet that the toposurface does not have good enough subdivisions (evenly spaced) for Maxwell's displacement. Revit models are sometimes less than optimal.
By lukasso_dm
#279686
The toposurface is the one that works. I'm posting images of the two scenes. I would greatly appreciate if you could point out what I'm doing wrong in terms of displacement for the QuadPatch (image1). As for the height and precision level, I've tried many different values and regardless of my input, I still get the same output which is a dull flat plane.

Image

Image
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By Mihai
#279692
How subdivided is the large plane? Did you try setting absolute height and setting it to something like 5cm? The same displacement material will not look the same applied to different scaled planes especially of they have a very different amount of subdivisions. If you have a 100m plane consisting of just one polygon the displacement will need more precision than with a plane that's heavily subdivided. In general it's a good idea to have a fairly subdivided surface so you can set the precision lower.

So, is this a known issue?