- Thu Aug 28, 2008 11:56 am
#279273
I can't really show any images since this is a confidential job, so I'll have to explain this in words.
I'm trying to light a surface with a mesh sitting on top that resembles small water splats and drops.
The mesh for the drops and splotshes was made from a Vector using extrude and fillet curves.
Now my surface is low grade glass and the mesh for the drops is clear water.
I'm trying to get a nice rain on a car like look with transparent water and shiny reflection edges.
Every time I render the drops turn out opaque black. I've tried messing with the attenuation and such, and then yesterday rendered from a very close camera view.
Suddenly the drops came to life, however I have to maintain my camera situation with a huge focal length (416.00) to get the entire image in one render.
Since I cant show any renderings here are some reference pictures
This is pretty much the angle I'm looking from but a few meters further away

And this is more or less what my mesh looks like

I've used a HDR on the environment and emitters from behind, the top and the sides trying multiple lightings with no success.
only a very close camera in a different angle will bring out the drops.
I'm sorry I cant provide proper information or a scene... hope this does it
greetings
Joris
I'm trying to light a surface with a mesh sitting on top that resembles small water splats and drops.
The mesh for the drops and splotshes was made from a Vector using extrude and fillet curves.
Now my surface is low grade glass and the mesh for the drops is clear water.
I'm trying to get a nice rain on a car like look with transparent water and shiny reflection edges.
Every time I render the drops turn out opaque black. I've tried messing with the attenuation and such, and then yesterday rendered from a very close camera view.
Suddenly the drops came to life, however I have to maintain my camera situation with a huge focal length (416.00) to get the entire image in one render.
Since I cant show any renderings here are some reference pictures
This is pretty much the angle I'm looking from but a few meters further away
And this is more or less what my mesh looks like

I've used a HDR on the environment and emitters from behind, the top and the sides trying multiple lightings with no success.
only a very close camera in a different angle will bring out the drops.
I'm sorry I cant provide proper information or a scene... hope this does it
greetings
Joris
Last edited by JorisMX on Sun Aug 31, 2008 4:39 pm, edited 1 time in total.


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