- Wed Aug 27, 2008 2:21 am
#279155

This is my first Maxwell render..I was under the gun to get it done for a presentation and so had to do some cleanup in Photoshop on the storefront frames as there was not time for second render.
Image size was 2048x1536, SL 19+, render time 58 hrs on an eight core machine. I imported a Sketchup model into Cinema4D, which I won't do again, but will start fresh in C4D in the future. The import brought in some unwanted tags which I overlooked to fix and so gave me some black faces.
Glass is low grade glass from the library. I made the floor materials (grey surface in front is a doormat which needs some more work).
MW sky was enabled as there is outside light coming in, there are quite a number of C4D spotlights as well as nine C4D omni lights. I will do my next render of the same scene replacing the spolights with triangular emitters placed in the "can lights" and use a simple emitter object to replace the omni lights ("chandelier" and wall lights at the back).
I've got some other things to cleanup and want to to another render this coming weekend while I'm out of town, and wonder if there is anything else to consider to reduce the render time (I will probably render this one out on my dual-core desktop). Everyone in the office was very impressed with the image (it presented well), but need to cut the render time down somehow. Really thought to get better results with the 8 core machine

This is my first Maxwell render..I was under the gun to get it done for a presentation and so had to do some cleanup in Photoshop on the storefront frames as there was not time for second render.
Image size was 2048x1536, SL 19+, render time 58 hrs on an eight core machine. I imported a Sketchup model into Cinema4D, which I won't do again, but will start fresh in C4D in the future. The import brought in some unwanted tags which I overlooked to fix and so gave me some black faces.
Glass is low grade glass from the library. I made the floor materials (grey surface in front is a doormat which needs some more work).
MW sky was enabled as there is outside light coming in, there are quite a number of C4D spotlights as well as nine C4D omni lights. I will do my next render of the same scene replacing the spolights with triangular emitters placed in the "can lights" and use a simple emitter object to replace the omni lights ("chandelier" and wall lights at the back).
I've got some other things to cleanup and want to to another render this coming weekend while I'm out of town, and wonder if there is anything else to consider to reduce the render time (I will probably render this one out on my dual-core desktop). Everyone in the office was very impressed with the image (it presented well), but need to cut the render time down somehow. Really thought to get better results with the 8 core machine
MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM

- By Mark Bell
- By Edward Leibnitz