All posts relating to Maxwell Render 1.x
User avatar
By jvanmetre
#278951
I will need to adjust lights in my animation, but I certainly don't want to be doing that frame by frame...how is adjusting multilights in an animation accomplished?

Thanks

jvm
User avatar
By Hervé
#278952
... with keyframes... :wink:

Manual page 110... 8)
User avatar
By jvanmetre
#278974
Hervé

I'm rendering an animation on a secondary computer by opening mxcl...

Should I be able to load emixer data at the start of the render in mxcl and have it use that info for the duration of the render, or, do I need to set something different up?

It's also not clear to me what the order should be...multilight options, emixer data don't come up until the scene starts to render -- I think I'm missing something here.

Thanks

jvm
User avatar
By Hervé
#278979
open MXCL
-Load your MXI file (you see your render)
-switch to MULTILIGHT tab (here you see your emitters sliders)
-set frames number to the desired length of your future animation
-start animate (move frame slider to x frame, set a keyframe, move the emitter sliders.. etc..

voila..

(btw, you need to have rendered the image with multilight ON prior to render in order to later animate the emitters.. )
User avatar
By jvanmetre
#278980
Herve-

Thanks, that's what I was doing but wasn't sure about setting the sliders...If I've got 240 frames...are you saying the sliders are manually set for each frame?

jvm
User avatar
By Hervé
#278982
not for every frame but for every keyframe, the in between frames are interpolated.
if you want to set an anim of 240 frames, don't forget to set Max frames to 240.. :wink:
User avatar
By jvanmetre
#278984
It's been a couple of years since I've done animation...keyframes, frames...I've got a lot to relearn!

Thanks.

jvm
User avatar
By jvanmetre
#278987
Herve-

I ca't seem to be able to get the timeline up before starting the animation...I've got the mxi loaded, resume, multilight checked.

What I'm trying to do is adjust the sliders on multilight and create a keyframe based on my changes and then start the render.

Thanks again for your help.

jvm
User avatar
By Bubbaloo
#278989
That's the beauty of Multilight. You don't have to re-render! If you have a fully rendered multilight mxi, then you can create your animation from that.
User avatar
By frosty_ramen
#278991
what do u use to put the image files together?
User avatar
By jvanmetre
#278994
Bubbaloo-

I'm slow on the uptake...

I've got 240 mxs files that need to be rendered...I want to tweak multilight before starting to render frames and save that data so I can create a keyframe at the begining which is based on the changes I made to multilight... I would do that by loading an emixer file, creating a keyframe based on it and then starting to render frames.

That's not what you are saying.

jvm
User avatar
By Bubbaloo
#278996
Oh... ok. I was talking about creating just a multilight animation from one mxi (no camera or object animation).

I think you will have to create that emixer file, render each mxs, adjust the time slider on each mxi to the correct frame, then save each image... A large undertaking!
User avatar
By jvanmetre
#278999
Bubbaloo-

It seems straight off that it would require adjusting each frame although is emixer data only for single renders?

I've got a tiny preview animation (320 x 240) that renders each frame for about 2 minutes each, the thought of having to work like a lunatic for that time, essentially duplicating info for each frame...it just doesn't make any sense.

Someone must have figured this out!

jvm
User avatar
By Bubbaloo
#279001
Can't you load the emixer data for each mxi? I would think as long as the emitters don't change, the emixer data can be loaded into multiple mxi's. That would cut out at least the extra setup.
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