- Tue Aug 19, 2008 2:07 am
#278479
Hi Jonkey,
Take a look at the Rhino help file under Object Properties > Texture Mapping. You have pretty much the same mapping tools here that you do in Studio - box/plane/cylinder/etc. Once you get the part from Pro/E into Rhino, you can:
- select the object
- go to the Object Properties window
- in the pull-down, select Texture Mapping
- in the texture mapping window, switch from Default to Custom
- in the Projection pull-down, select the desired mapping type
You can also (in the texture mapping window) check the box that says 'Show Advanced UI' - this will allow you to create multiple mappings for each object. You can also show the selected mapping in the viewport using a visual widget (click Show Mapping) - you can move/rotate/scale this widget using normal Rhino move/rotate/scale commands. In the list at the top of the window, you will notice that your first mapping has been added as 'channel 1' - if you set Maxwell textures to also use Channel 1, then they will use this mapping. In this way, you can set multiple mappings for each object and determine which ones your various Maxwell textures will correspond to.
Cheers,
JD
Next Limit Team